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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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This is the complete list of members for CArcDesc, including all inherited members.
| CArcDesc() | CArcDesc | |
| CArcDesc(const Vector2 &, float, float, float, float=1.0f) | CArcDesc | |
| CCircleDesc() | CCircleDesc | |
| CCircleDesc(const Vector2 &, float, float=1.0f) | CCircleDesc | |
| CShapeDesc(eShape) | CShapeDesc | |
| CShapeDesc() | CShapeDesc | |
| GetAngle0() | CArcDesc | |
| GetAngle1() | CArcDesc | |
| GetEndPts(Vector2 &, Vector2 &) | CArcDesc | |
| m_bIsSensor | CShapeDesc | |
| m_eMotionType | CShapeDesc | |
| m_eShapeType | CShapeDesc | |
| m_fAngle0 | CArcDesc | private |
| m_fAngle1 | CArcDesc | private |
| m_fElasticity | CShapeDesc | |
| m_fRadius | CCircleDesc | |
| m_vPos | CShapeDesc | |
| m_vPt0 | CArcDesc | private |
| m_vPt1 | CArcDesc | private |
| m_vTangent0 | CArcDesc | private |
| m_vTangent1 | CArcDesc | private |
| SetAngles(float, float) | CArcDesc |
1.8.14