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Colliding Shapes
Ian Parberry's "Introduction to Game Physics"
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This is the complete list of members for CArcDesc, including all inherited members.
CArcDesc() | CArcDesc | |
CArcDesc(const Vector2 &, float, float, float, float=1.0f) | CArcDesc | |
CCircleDesc() | CCircleDesc | |
CCircleDesc(const Vector2 &, float, float=1.0f) | CCircleDesc | |
CShapeDesc(eShape) | CShapeDesc | |
CShapeDesc() | CShapeDesc | |
GetAngle0() | CArcDesc | |
GetAngle1() | CArcDesc | |
GetEndPts(Vector2 &, Vector2 &) | CArcDesc | |
m_bIsSensor | CShapeDesc | |
m_eMotionType | CShapeDesc | |
m_eShapeType | CShapeDesc | |
m_fAngle0 | CArcDesc | private |
m_fAngle1 | CArcDesc | private |
m_fElasticity | CShapeDesc | |
m_fRadius | CCircleDesc | |
m_vPos | CShapeDesc | |
m_vPt0 | CArcDesc | private |
m_vPt1 | CArcDesc | private |
m_vTangent0 | CArcDesc | private |
m_vTangent1 | CArcDesc | private |
SetAngles(float, float) | CArcDesc |