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The 8-ball Pool End Game
Ian Parberry's "Introduction to Game Physics"
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The renderer. More...
#include <Renderer.h>
Public Member Functions | |
CRenderer () | |
Constructor. | |
void | LoadImages () |
Load images. More... | |
void | DrawMessage (eGameState) |
Draw win/lose text message to screen. More... | |
CRenderer handles the game-specific rendering tasks, relying on the base class CSpriteRenderer to do all of the actual API-specific rendering.
void CRenderer::DrawMessage | ( | eGameState | state | ) |
Draw a win/lose text message to the center of the window if the game is in the appropriate state.
state | Current game state. |
void CRenderer::LoadImages | ( | ) |
Load the specific images needed for this game. This is where eSprite values from GameDefines.h get tied to the names of sprite tags in gamesettings.xml. Those sprite tags contain the name of the corresponding image file. If the image tag or the image file are missing, then the game should abort from deeper in the Engine code, leaving you with a dialog box that tells you what went wrong.