![]() |
The Pinball Game
Ian Parberry's "Introduction to Game Physics"
|
Game specific defines. More...
#include "Defines.h"Enumerations | |
| enum class | eSprite : UINT { None , Background , BlackLine , UnlitBumper , LitBumper , UnlitSpecial , LitSpecial , UnlitSlot , LitSlot , Flipper , Clip , Ball , LED , Size } |
| Sprite enumerated type. More... | |
| enum class | eDrawMode : UINT { Background , Both , Lines , Size } |
| Draw mode enumerated type. More... | |
| enum class | eSound : UINT { Beep , Blaster , Ballclick , Launch , Whiffle , FlipUp , FlipDown , LostBall , Load , Click , Tink , Size } |
| Sound enumerated type. More... | |
|
strong |
An enumerated type for the drawing mode. Size must be last.
|
strong |
An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size must be last.
|
strong |
An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size must be last.