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The Pinball Game
Ian Parberry's "Introduction to Game Physics"
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Game specific defines. More...
#include "Defines.h"
Enumerations | |
enum class | eSprite : UINT { None , Background , BlackLine , UnlitBumper , LitBumper , UnlitSpecial , LitSpecial , UnlitSlot , LitSlot , Flipper , Clip , Ball , LED , Size } |
Sprite enumerated type. More... | |
enum class | eDrawMode : UINT { Background , Both , Lines , Size } |
Draw mode enumerated type. More... | |
enum class | eSound : UINT { Beep , Blaster , Ballclick , Launch , Whiffle , FlipUp , FlipDown , LostBall , Load , Click , Tink , Size } |
Sound enumerated type. More... | |
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An enumerated type for the drawing mode. Size
must be last.
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An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
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An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.