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Box2D Joint Toy
Ian Parberry's "Introduction to Game Physics"
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Code for the ramp class CRamp. More...
#include "Ramp.h"#include "GameDefines.h"#include "ObjectManager.h"#include "Renderer.h"#include "ComponentIncludes.h"Functions | |
| void | RemapPoints (b2Vec2 p[], int n, int w, int h) |
| Helper function to translate an array of points from Artist World (measured in pixels from top left) to Physics WOrld (measured in Physics World units from bottom left). More... | |
Code for the ramp class CRamp.
| void RemapPoints | ( | b2Vec2 | p[], |
| int | n, | ||
| int | w, | ||
| int | h | ||
| ) |
Helper function to translate an array of points from Artist World (measured in pixels from top left) to Physics WOrld (measured in Physics World units from bottom left).
| p | Array of 2D points. |
| n | Number of points in a. |
| w | Double the distance to move the points in X direction. |
| h | Double the distance to move the points in Y direction. |