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Box2D Joint Toy
Ian Parberry's "Introduction to Game Physics"
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Code for the pulley class CPulley. More...
#include "Pulley.h"
#include "GameDefines.h"
#include "ObjectManager.h"
#include "Renderer.h"
#include "ComponentIncludes.h"
Functions | |
void | b2SetAngle (b2Body *, const float) |
Set the orientation of a b2Body. Set the angle of a b2Body using the SetTransform function, because b2Body apparently no longer has a SetAngle function. More... | |
Code for the pulley class CPulley.
void b2SetAngle | ( | b2Body * | p, |
const float | a | ||
) |
Set the orientation of a b2Body. Set the angle of a b2Body using the SetTransform function, because b2Body apparently no longer has a SetAngle function.
p | Pointer to a b2Body. |
a | An angle in radians. |