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Box2D Joint Toy
Ian Parberry's "Introduction to Game Physics"
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Every program has to have a main. More...
Functions | |
| int WINAPI | wWinMain (_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) |
| The main entry point for this application. More... | |
Variables | |
| static LWindow | g_cWindow |
| The window class. | |
| static CGame | g_cGame |
| The game class. | |
Every program has to have a main.
| int WINAPI wWinMain | ( | _In_ HINSTANCE | hInstance, |
| _In_opt_ HINSTANCE | hPrevInstance, | ||
| _In_ LPWSTR | lpCmdLine, | ||
| _In_ int | nCmdShow | ||
| ) |
The main entry point for this application.
The main entry point for this application.
| hInstance | Handle to the current instance of this application. |
| hPrevInstance | Unused. |
| lpCmdLine | Unused. |
| nCmdShow | Nonzero if window is to be shown. |