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Box2D Binary Counter
Ian Parberry's "Introduction to Game Physics"
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The common variables class. More...
#include <Common.h>
Static Protected Attributes | |
| static b2World * | m_pPhysicsWorld = nullptr |
| Pointer to Box2D Physics World. | |
| static CRenderer * | m_pRenderer = nullptr |
| Pointer to the Renderer. | |
| static CObjectManager * | m_pObjectManager = nullptr |
| Pointer to the Object Manager. | |
| static LParticleEngine2D * | m_pParticleEngine = nullptr |
| Pointer to particle engine. | |
| static eGameState | m_eGameState = eGameState::Start |
| Current game state. | |
| static CCounter * | m_pCounter = nullptr |
| Pointer to a counter. | |
| static UINT | m_nCurNum = 0 |
| Current number. | |
The common variables class.
CCommon is a singleton class that encapsulates things that are common to different game components, including game state variables. Making it a singleton class means that we can avoid passing its member variables around as parameters, which makes the code minisculely faster, and more importantly, reduces function clutter.