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Bullet Physics 3D Block Toy
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Instance descriptor. More...
#include <Descriptors.h>
Public Attributes | |
| eMesh | m_eMeshType = eMesh::Unknown |
| Mesh type. | |
| eModel | m_eModelType = eModel::Unknown |
| Model type. | |
| Vector3 | m_vPos |
| Position. | |
| Quaternion | m_qOrientation |
| Orientation. | |
| float | m_fScale = 1.0f |
| Scale. | |
| Vector3 | m_vExtents |
| Extents of primitive in Render World coordinates. | |
| float | m_fMass = 0.0f |
| Mass. | |
| float | m_fRestitution = 0.5f |
| Restitution. | |
| float | m_fFriction = 0.5f |
| Friction. | |
Describes properties of a mesh or model instance. There can be many instances of a mesh or model in a game, and these properties are the ones that can be varied from instance to instance.