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Bullet Physics 3D Block Toy
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Contact descriptor. More...
#include <Descriptors.h>
Public Member Functions | |
CContactDesc () | |
Default constructor. | |
CContactDesc (const UINT, const float=0.0f) | |
Constructor. More... | |
Public Attributes | |
UINT | m_nNumContacts = 0 |
Number of contact points. | |
float | m_fImpulse = 0.0f |
Impulse magnitude. | |
Describes some of the properties that Bullet Physics will tell us about contacts, that is, the number of contact pointss (which can be between 0 and 4) and a magnitude for the impulse experienced by this contact. Bullet Physics does in fact give us more information than this, but this is what's needed for now to generate collision sounds.
CContactDesc::CContactDesc | ( | const UINT | n, |
const float | impulse = 0.0f |
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Constructor.
n | Number of contacts. |
impulse | Impulse magnitude. Defaults to zero. |