Game specific defines.
More...
#include "Defines.h"
#include "Sound.h"
|
enum class | eSprite : UINT { Background
, TextWheel
, Size
} |
| Sprite enumerated type. More...
|
|
enum class | eSound : UINT { Clang
, Grunt
, Size
} |
| Sound enumerated type. More...
|
|
◆ eSound
An enumerated type for the sounds, which will be cast to an unsigned integer and used for the index of the corresponding sample. Size
must be last.
◆ eSprite
An enumerated type for the sprites, which will be cast to an unsigned integer and used for the index of the corresponding texture in graphics memory. Size
must be last.