The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LParticle< VECTOR, SPRITEDESC > Member List

This is the complete list of members for LParticle< VECTOR, SPRITEDESC >, including all inherited members.

fade(float)LParticle< VECTOR, SPRITEDESC >
LParticle(const LParticleDesc< VECTOR, SPRITEDESC > &, float)LParticle< VECTOR, SPRITEDESC >
m_fBirthTimeLParticle< VECTOR, SPRITEDESC >
m_fFadeInFracLParticleDesc< VECTOR, SPRITEDESC >
m_fFadeOutFracLParticleDesc< VECTOR, SPRITEDESC >
m_fFrictionLParticleDesc< VECTOR, SPRITEDESC >
m_fLifeSpanLParticleDesc< VECTOR, SPRITEDESC >
m_fMaxScaleLParticleDesc< VECTOR, SPRITEDESC >
m_fRSpeedLParticleDesc< VECTOR, SPRITEDESC >
m_fScaleInFracLParticleDesc< VECTOR, SPRITEDESC >
m_fScaleOutFracLParticleDesc< VECTOR, SPRITEDESC >
m_vAccelLParticleDesc< VECTOR, SPRITEDESC >
m_vVelLParticleDesc< VECTOR, SPRITEDESC >
move(float)LParticle< VECTOR, SPRITEDESC >
rescale(float)LParticle< VECTOR, SPRITEDESC >
translate(const VECTOR &)LParticle< VECTOR, SPRITEDESC >