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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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This is the complete list of members for LBaseObjectManager< obj >, including all inherited members.
| BroadPhase() | LBaseObjectManager< obj > | protectedvirtual |
| clear() | LBaseObjectManager< obj > | virtual |
| CullDeadObjects() | LBaseObjectManager< obj > | protectedvirtual |
| draw() | LBaseObjectManager< obj > | virtual |
| LBaseObjectManager() | LBaseObjectManager< obj > | |
| m_nWinHeight | LSettings | protectedstatic |
| m_nWinWidth | LSettings | protectedstatic |
| m_pAudio | LComponent | protectedstatic |
| m_pController | LComponent | protectedstatic |
| m_pKeyboard | LComponent | protectedstatic |
| m_pRandom | LComponent | protectedstatic |
| m_pTimer | LComponent | protectedstatic |
| m_stdObjectList | LBaseObjectManager< obj > | protected |
| m_szName | LSettings | protectedstatic |
| m_vWinCenter | LSettings | protectedstatic |
| move() | LBaseObjectManager< obj > | virtual |
| NarrowPhase(obj *, obj *) | LBaseObjectManager< obj > | protectedvirtual |
| ~LBaseObjectManager() | LBaseObjectManager< obj > |