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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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This is the complete list of members for LBaseObject, including all inherited members.
| draw() | LBaseObject | virtual |
| IsReadyToDelete() const | LBaseObject | |
| LBaseObject(t, const Vector2 &) | LBaseObject | |
| LSpriteDesc() | LSpriteDesc | |
| LSpriteDesc(UINT) | LSpriteDesc | |
| LSpriteDesc2D() | LSpriteDesc2D | |
| LSpriteDesc2D(UINT, const Vector2 &) | LSpriteDesc2D | |
| m_bDead | LBaseObject | protected |
| m_f4Tint | LSpriteDesc | |
| m_fAlpha | LSpriteDesc | |
| m_fRoll | LSpriteDesc | |
| m_fXScale | LSpriteDesc | |
| m_fYScale | LSpriteDesc | |
| m_nCurrentFrame | LSpriteDesc | |
| m_nSpriteIndex | LSpriteDesc | |
| m_pAudio | LComponent | protectedstatic |
| m_pController | LComponent | protectedstatic |
| m_pKeyboard | LComponent | protectedstatic |
| m_pRandom | LComponent | protectedstatic |
| m_pTimer | LComponent | protectedstatic |
| m_vPos | LSpriteDesc2D | |
| move() | LBaseObject | virtual |