The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LBaseObject Member List

This is the complete list of members for LBaseObject, including all inherited members.

draw()LBaseObjectvirtual
IsReadyToDelete() constLBaseObject
LBaseObject(t, const Vector2 &)LBaseObject
LSpriteDesc()LSpriteDesc
LSpriteDesc(UINT)LSpriteDesc
LSpriteDesc2D()LSpriteDesc2D
LSpriteDesc2D(UINT, const Vector2 &)LSpriteDesc2D
m_bDeadLBaseObjectprotected
m_f4TintLSpriteDesc
m_fAlphaLSpriteDesc
m_fRollLSpriteDesc
m_fXScaleLSpriteDesc
m_fYScaleLSpriteDesc
m_nCurrentFrameLSpriteDesc
m_nSpriteIndexLSpriteDesc
m_pAudioLComponentprotectedstatic
m_pControllerLComponentprotectedstatic
m_pKeyboardLComponentprotectedstatic
m_pRandomLComponentprotectedstatic
m_pTimerLComponentprotectedstatic
m_vPosLSpriteDesc2D
move()LBaseObjectvirtual