The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LBaseCamera Member List

This is the complete list of members for LBaseCamera, including all inherited members.

AddToPitch(float)LBaseCamera
AddToPos(const Vector3 &)LBaseCamera
AddToRoll(float)LBaseCamera
AddToYaw(float)LBaseCamera
BoxInFrustum(const BoundingBox &)LBaseCamera
BuildViewFrustum()LBaseCameraprotected
GetFrustum() constLBaseCamera
GetPitch() constLBaseCamera
GetPos() constLBaseCamera
GetRoll() constLBaseCamera
GetUpVector() constLBaseCamera
GetViewVector() constLBaseCamera
GetYaw() constLBaseCamera
LBaseCamera()LBaseCamera
m_fPitchLBaseCameraprotected
m_fRollLBaseCameraprotected
m_frustumLBaseCameraprotected
m_fYawLBaseCameraprotected
m_orientLCameraCommonprotectedstatic
m_projectionLCameraCommonprotectedstatic
m_viewLCameraCommonprotectedstatic
m_vPosLBaseCameraprotected
m_vUpLBaseCameraprotected
m_vVelLBaseCameraprotected
m_vViewLBaseCameraprotected
Move(float)LBaseCameravirtual
MoveTo(const Vector3 &)LBaseCamera
RotateToFaceCamera(LSpriteDesc3D &)LBaseCamera
SetOrthographic(float, float, float, float)LBaseCamera
SetPerspective(float, float, float, float)LBaseCamera
SetPitch(float)LBaseCamera
SetRoll(float)LBaseCamera
SetVel(const Vector3 &)LBaseCamera
SetYaw(float)LBaseCamera
Update()LBaseCameraprotectedvirtual