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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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This is the complete list of members for CAudio, including all inherited members.
BeginFrame() | CAudio | |
CAudio() | CAudio | |
createInstances(int, int, SOUND_EFFECT_INSTANCE_FLAGS) | CAudio | protected |
getNextInstance(int) | CAudio | protected |
Load(wchar_t *) | CAudio | protected |
Load() | CAudio | |
loop(int) | CAudio | |
loop(int, const Vector2 &) | CAudio | |
loop(int, const Vector3 &) | CAudio | |
m_bExitSizeMove | CWindowDesc | protectedstatic |
m_bMuted | CAudio | protected |
m_bPlayed | CAudio | protected |
m_cListener | CAudio | protected |
m_fAspectRatio | CSettingsManager | protectedstatic |
m_fScale | CAudio | protected |
m_hInst | CWindowDesc | protectedstatic |
m_Hwnd | CWindowDesc | protectedstatic |
m_nCount | CAudio | protected |
m_nInstanceCount | CAudio | protected |
m_nWinHeight | CSettings | protectedstatic |
m_nWinWidth | CSettings | protectedstatic |
m_pAudio | CComponent | protectedstatic |
m_pAudioEngine | CAudio | protected |
m_pController | CComponent | protectedstatic |
m_pInstance | CAudio | protected |
m_pKeyboard | CComponent | protectedstatic |
m_pRandom | CComponent | protectedstatic |
m_pSoundEffects | CAudio | protected |
m_pStepTimer | CComponent | protectedstatic |
m_pXmlSettings | CSettingsManager | protectedstatic |
m_szName | CSettings | protectedstatic |
m_vEmitterPos | CAudio | protected |
m_vListenerPos | CAudio | protected |
m_vWinCenter | CSettings | protectedstatic |
mute() | CAudio | |
play(int, const Vector2 &, float=1.0f, float=0.0f) | CAudio | |
play(int, const Vector3 &, float=1.0f, float=0.0f) | CAudio | |
play(int, float v=1.0f) | CAudio | |
SetListener(CBaseCamera *) | CAudio | |
SetListenerOrient(const Vector3 &, const Vector3 &) | CAudio | |
SetListenerPos(const Vector3 &) | CAudio | |
SetPitch(int, float) | CAudio | |
SetScale(const float) | CAudio | |
SetWinSize(int, int) | CSettingsManager | protected |
stop() | CAudio | |
stop(int) | CAudio | |
stop(const CSoundDesc &) | CAudio | |
vary(int, float=0.1f, float=1, float=0) | CAudio | |
vary(int, const Vector2 &, float=0.1f, float=1, float=0) | CAudio | |
vary(int, const Vector3 &, float=0.1f, float=1, float=0) | CAudio | |
~CAudio() | CAudio |