The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
CAudio Member List

This is the complete list of members for CAudio, including all inherited members.

BeginFrame()CAudio
CAudio()CAudio
createInstances(int, int, SOUND_EFFECT_INSTANCE_FLAGS)CAudioprotected
getNextInstance(int)CAudioprotected
Load(wchar_t *)CAudioprotected
Load()CAudio
loop(int)CAudio
loop(int, const Vector2 &)CAudio
loop(int, const Vector3 &)CAudio
m_bExitSizeMoveCWindowDescprotectedstatic
m_bMutedCAudioprotected
m_bPlayedCAudioprotected
m_cListenerCAudioprotected
m_fAspectRatioCSettingsManagerprotectedstatic
m_fScaleCAudioprotected
m_hInstCWindowDescprotectedstatic
m_HwndCWindowDescprotectedstatic
m_nCountCAudioprotected
m_nInstanceCountCAudioprotected
m_nWinHeightCSettingsprotectedstatic
m_nWinWidthCSettingsprotectedstatic
m_pAudioCComponentprotectedstatic
m_pAudioEngineCAudioprotected
m_pControllerCComponentprotectedstatic
m_pInstanceCAudioprotected
m_pKeyboardCComponentprotectedstatic
m_pRandomCComponentprotectedstatic
m_pSoundEffectsCAudioprotected
m_pStepTimerCComponentprotectedstatic
m_pXmlSettingsCSettingsManagerprotectedstatic
m_szNameCSettingsprotectedstatic
m_vEmitterPosCAudioprotected
m_vListenerPosCAudioprotected
m_vWinCenterCSettingsprotectedstatic
mute()CAudio
play(int, const Vector2 &, float=1.0f, float=0.0f)CAudio
play(int, const Vector3 &, float=1.0f, float=0.0f)CAudio
play(int, float v=1.0f)CAudio
SetListener(CBaseCamera *)CAudio
SetListenerOrient(const Vector3 &, const Vector3 &)CAudio
SetListenerPos(const Vector3 &)CAudio
SetPitch(int, float)CAudio
SetScale(const float)CAudio
SetWinSize(int, int)CSettingsManagerprotected
stop()CAudio
stop(int)CAudio
stop(const CSoundDesc &)CAudio
vary(int, float=0.1f, float=1, float=0)CAudio
vary(int, const Vector2 &, float=0.1f, float=1, float=0)CAudio
vary(int, const Vector3 &, float=0.1f, float=1, float=0)CAudio
~CAudio()CAudio