Alumni

We have a track record of our alumni getting jobs in the computer game industry dating back to 1994. LARC alumni work in the PC, console, casual, mobile, online, and casino game markets. Over time they move up to senior positions and even start their own companies, write books, or become professors. Here are some of our success stories. The credits links point to the excellent records at Moby Games. See also a list of the games that they worked on sorted alphabetically and sorted by year.

2016

  1. Cassiee Latshaw became a game programmer intern at From the Future in 2016.
  2. Zachary Corley became a game programmer at From the Future in 2016.
  3. Stephen Kenney became a game programmer at From the Future in 2016.

2015

  1. Stephen Sanders became a game programmer at Boss Fight Entertainment in 2015.
  2. Jake Singer became a game programmer at Robot Entertainment in 2015.

2013

  1. Ryan Freels started an independent game development company Two Heads Are Better Entertainment in 2013.

2012

  1. Patrick Long became a Programmer at Nerd Kingdom in 2012.
  2. Ray Batts became a game programmer at Sickhead Games in 2012.
  3. Brent Morris became a Programmer at Nerd Kingdom in 2012.
  4. Brandon Nelson became a Lead Programmer at Nerd Kingdom in 2012.
  5. Greg Vanderpool became a game programmer at Gearbox Software in Plano, TX in 2012.

2011

  1. Criss Martin became a game programmer at Gateway Gaming in Plano, TX in 2011.
  2. Jeremy Nunn started Modal Games in Colorado Spring, CO in 2011. Modal Games is the developer of The Amazing Brok for Android and iPhone.
  3. Carl Dieffenbach became an Engineering QA Tester at Bioware in Austin, TX in 2011.
  4. Casey Westlund joined the QA team at Bioware in Austin, TX in 2011.

2010

  1. Vincent Liguori became a game programming intern at Perpetual FX Creative in 2010.
  2. Douglas Manton became a game programmer intern at Bonfire Studios in Summer 2010. Bonfire studios became part of Zynga in Fall 2010. Douglas started full time there in Spring 2011.
  3. Daniel Piers was a programmer intern at Vigil Games in 2010. He accepted a game programmer position at at Terminal Reality in 2010.

2009

  1. Katina Ferguson became a content designer at Red Indigo in 2009. She moved to GREE in 2012.
  2. Tyler Cole became a game programmer at Ihsoft in 2009.

2008

  1. Christopher Jantze became a game programmer at Zynga writing games for MySpace and FaceBook in 2008.
  2. Erik Carson became a game programmer at Ihsoft in 2008.
  3. Will Garner became a game programmer at Ihsoft in 2008.
  4. Ryan Inselmann became a game programmer at MumboJumbo in 2008. He moved to Spidermonk Entertainment in 2008. He moved to Bonfire Studios in 2009. See his credits .

2007

  1. Harold Myles became a programmer intern at Terminal Reality in 2007. He started full time on graduation in 2008. See his credits .
  2. Joe Scheinberg became a programmer at Terminal Reality in 2007. He spent three months at Treyarch (Activision) in 2010. See his credits .

2006

  1. Gloria Kennickel became a game programmer at Paradigm Entertainment in 2006. She moved to id Software in 2007. See her credits .
  2. Christian Leva became a game programmer at at Barking Lizards in 2006.
  3. Jason Cole became a game programmer at Ihsoft in 2006.

2005

  1. Christopher Johnson became a game programmer at Barking Lizards in 2005. He moved to Terminal Reality in 2009.
  2. Antonio Echols became a Production Assistant at Paradigm Entertainment in 2005.
  3. Jeff Saxon became a game programmer at Ihsoft in 2005. He moved to Phoenix Online Studios in 2009. See his credits .
  4. Chuck Flores became a game programmer at Barking Lizards in 2005. He moved to Paradigm Entertainment in 2007, then to ihSoft in 2008, and Zynga Dallas in 2011. See his credits .
  5. Blake Miller became a game programmer for Octopi Media Labs in 2005. Octopi became Sony Online Entertainment Tucson in 2009.
  6. Cesar Stastny became a programmer at Cyberlore in 2005. He later became Technical Product Manager. He moved to Collective Studios in June 2006 as Technical Director. He moved to Treyarch (Activision) in 2007 as Director of Technology. Read this article about Call of Duty: World at War. See his credits .

2004

  1. Dean Kusler became a programmer at Terminal Reality in 2004. See his credits .
  2. Kyle Denton became a test engineer at Gearbox in 2004. He became a programmer at Blockdot in 2005. See his credits .
  3. Art Griffith became a game programmer at Octopi Media Labs in 2004. Octopi became Sony Online Entertainment Tucson in 2009.

2003

  1. Edward An became a game programmer at Barking Lizards in 2003. See his credits .
  2. Jayson Smith became a programming intern at Klear Games in 2003. He became a programmer at Barking Lizards in 2005. He moved to Terminal Reality in 2007. See his credits .
  3. Chris Popp became a game programmer at TimeGate Studios in 2003. He moved to Paradigm Entertainment in 2005. See his credits .
  4. Marc Depeo became a game programmer at Terminal Reality in 2003. He moved to Luxoflex in 2005. He later moved to Neversoft. See his credits .

2002

  1. Lynn Duke became a game programmer at Paradigm Entertainment in 2002. He moved to Twisted Pixel in 2009. See his credits .
  2. Emilia Schatz became a game programmer at Terminal Reality in 2002. See her credits .
  3. Omar Aziz became a game programmer at Terminal Reality in 2002. He moved to Electronic Arts in 2004. See his credits .
  4. Seth Hawkins became a game programmer at Terminal Reality in 2002. See his credits .
  5. Brian Langevin became a game programmer at Paradigm Entertainment in 2002. (Read a testimonial letter from him.) See his credits .
  6. Byron Goodman became a game programmer at Ensemble Studios in 2002. His credits include See his credits .

2001

  1. Nathan Peugh became a game programmer at Terminal Reality in 2001. See his credits .

2000

  1. Andy Lomerson became Senior/Lead Artist for Vicarious Visions in 2000. His portfolio is here. Andy started out with a Computer Science degree, capped this off with an MFA, and now is an established game artist. See his credits .
  2. Erik Touve started programming professionally in 1995 and entered the game industry in 2000 (Read the story of how he became a game programmer!). He joined Glass Eye Entertainment and began work on the Microsoft Casino team as a game programmer. After shipping, the team decided to start a new studio called Compulsive Development. There he was a programmer for two additional games in the Microsoft Casino series. In 2003 he went to Ion Storm Austin and began work on Thief: Deadly Shadows. After finishing Thief he assisted on pre-production efforts for a new Deus Ex title before Ion Storm closed its doors. For a brief stint he worked at Knockabout Games working in the cellphone space and later he joined BreakAway Games working on serious games for the military and pre-production for a next-gen console title. Erik joined EA/Mythic in early 2007 to work on Warhammer Online for the PC to assist on performance and tuning. Erik currently works at Red Fly Studio in Austin. See his credits .
  3. Scott Dudley became a server side programmer for Gathering of Developers in 2000. He later moved to Gearbox as their Director of Applications. See his credits .
  4. John Rogers became a game programmer at Paradigm Entertainment in 2000. He moved to Sony Entertainment in 2008. See his credits .
  5. Nathan Rausch became a game programmer at Terminal Reality in 2000. He moved to Activision in 2004. See his credits .
  6. Craig Reichard became a game programmer at Terminal Reality in 2000. See his credits .
  7. Eric Fowler became a game programmer at Ritual in 2000. He became a game programmer at Terminal Reality in 2006. Eric became a Producer at Nerd Kingdom in 2012. See his credits .
  8. Shane Culp became a game programmer at NStorm in 2000. He now works for Blockdot, and became lead developer in charge of all games on Kewlbox. See his credits .
  9. Chris Bream became a game programmer at Terminal Reality in 2000. He has since worked his way up through Senior Programmer, Lead Programmer, and is now Technical Director. See his credits .
  10. Fletcher Dunn took game programming classes while working as a game programmer at Terminal Reality in 2000. He later moved to Disney in Chicago. In 2011 he moved to Valve in Seattle, WA. See his credits .

1999

  1. Matt Schmulen became a game programmer at Paradigm Entertainment in 1999. See his credits .

1998

  1. David Brackeen started writing Java games on a contract basis in 1998. He founded the company Interactive Pulp in 2003.
  2. Darrin Stewart became a game programmer at Iguana Entertainment in 1998. (Now known as Acclaim Entertainment.) See his credits .
  3. Scott Inglis became a game programmer at iMagic Online in 1998, after completing an internship. See his credits .

1997

  1. Trevor Bakker became a game programmer at Paradigm Simulation in 1997. See his credits .

1996

  1. Jason West became a game programmer at Paradigm Simulation in 1996. In 2002 he became the Chief Technology Officer of Infinity Ward, Inc. See his credits .
  2. Steve Wilson formed Cyberflash Entertainment Software in 1996.
  3. Drew Powers became a game programmer at Paradigm Simulation in 1996. He moved to Sony Entertainment in 2001 to work on Everquest II. See his credits .
  4. Dan Rubenfield became a game designer at Origin in 1996. He moved to Sony Entertainment in 2000. See his credits .

1995

  1. Jeff Wofford became a game programmer at Origin in 1995. He later moved to Gearbox. See his credits . He is now a professor at The Guildhall at Southern Methodist University.

1994

  1. Allen Bogue became a game programmer at Terminal Reality in 1994. See his credits.

Alumni Book Authors

  1. David Brackeen, Java Game Programming, 2003.
  2. Fletcher Dunn and Ian Parberry, 3D Math Primer for Graphics and Game Development, Wordware Publishing, 2002
  3. John Ayres, Delphi Graphics and Game Programming Exposed, 2000.

Alumni Who Have Started Game Companies

  1. Ryan Freels, Two Heads Are Better Entertainment, 2013.
  2. Jeremy Nunn, Modal Games, 2011.
  3. Byron Goodman, Ihsoft, 2005.
  4. David Brackeen, Interactive Pulp, 2003.
  5. Steve Wilson, Cyberflash Entertainment Software, 1996.

Alum Professors

  1. Jonathan Doran, "Procedural Content Generation for Role Playing Games", Ph. D. Thesis, Dept. of Computer Science & Engineering, Univ. of North Texas, 2014. (Assistant Professor at Bradley University)
  2. Timothy Roden, "Procedural Content Creation and Technologies for 3D Graphics Applications and Games", Ph. D. Thesis, Department of Computer Science and Engineering, University of North Texas, 2005. (Assistant Professor, University of Louisiana at Lafayette, 2005-2007; Chair, Dept. of Computer Science, Angelo State University, 2007-2012; Associate Professor, Lamar University, since 2012.)
  3. Jeff Wofford, Professor, The Guildhall at Southern Methodist University, since 2006.

Created December 6, 1995. Last updated August 23, 2019.