LARC Alumni
   

LARC Alumni

We have a track record of our alumni getting jobs in the computer game industry dating back to 1994. LARC alumni work in the PC, console, casual, mobile, online, and casino game markets. Over time they move up to senior positions and even start their own companies, write books, or become professors. Here are some of our success stories.

Alumni in the Game Industry

  1. Katina Ferguson became a content designer at Red Indigo in 2009.
  2. Tyler Cole became a game programmer at Ihsoft in 2009.
  3. Christopher Jantze became a game programmer at Zynga writing games for MySpace and FaceBook in 2008.
  4. Erik Carson became a game programmer at Ihsoft in 2008.
  5. Will Garner became a game programmer at Ihsoft in 2008.
  6. Ryan Inselmann became a game programmer at MumboJumbo in 2008. He moved to Spidermonk Entertainment in 2008. He moved to Bonfire Studios in 2009. His credits include Discovery! A Seek & Find Adventure (2008), and Luxor: Quest for the Afterlife (2008).
  7. Harold Myles became a programmer intern at Terminal Reality in 2007. He started full time on graduation in 2008.
  8. Joe Scheinberg became a programmer at Terminal Reality in 2007. His credits include Call of Duty: World at War (2008), and SNK Arcade Classics Vol. 1 (2008).
  9. Gloria Kennickel became a game programmer at Paradigm Entertainment in 2006. She moved to id Software in 2007. Her credits include Stuntman: Ignition (2007).
  10. Christian Leva became a game programmer at at Barking Lizards in 2006.
  11. Jason Cole became a game programmer at Ihsoft in 2006.
  12. Christopher Johnson became a game programmer at Barking Lizards in 2005. He moved to Terminal Reality in 2009.
  13. Antonio Echols became a Production Assistant at Paradigm Entertainment in 2005.
  14. Jeff Saxon became a game programmer at Ihsoft in 2005.
  15. Carlos Flores became a game programmer at Barking Lizards in 2005. He moved to Paradigm Entertainment in 2007. His titles include Warhammer 40,000: Squad Command (2007), and Avatar: The Last Airbender (2006).
  16. Blake Miller became a game programmer for Octopi Media Labs in 2005. Octopi became Sony Online Entertainment Tucson in 2009.
  17. Cesar Stastny became a programmer at Cyberlore in 2005. He later became Technical Product Manager. He moved to Collective Studios in June 2006 as Technical Director. He moved to Treyarch (Activision) in 2007 as Director of Technology. Read this article about Call of Duty: World at War. His credits include 007: Quantum of Solace (2008), and Call of Duty: World at War (2008).
  18. Dean Kusler became a programmer at Terminal Reality in 2004. His credits include Call of Duty: World at War (2008), SNK Arcade Classics Vol. 1 (2008), and Metal Slug Anthology (2006).
  19. Kyle Denton became a test engineer at Gearbox in 2004. He became a programmer at Blockdot in 2005. His credits include Brothers in Arms: Road to Hill 30 (2005), and Adventure Elf (2003).
  20. Art Griffith became a game programmer at Octopi Media Labs in 2004. Octopi became Sony Online Entertainment Tucson in 2009.
  21. Edward An became a game programmer at Barking Lizards in 2003. His credits include Real MYST (2002).
  22. Jayson Smith became a programming intern at Klear Games in 2003. He became a programmer at Barking Lizards in 2005. He moved to Terminal Reality in 2007.
  23. Chris Popp became a game programmer at TimeGate Studios in 2003. He moved to at Paradigm Entertainment in 2005. His credits include BattleZone (2006), Kohan II: Kings of War, and Axis and Allies.
  24. Marc Depeo became a game programmer at Terminal Reality in 2003. He moved to Luxoflex in 2005. He later moved to Neversoft. His credits include Tony Hawk's Proving Ground (2007), Tony Hawk's Proving Ground (2007), Call of Duty 3 (2006), Tony Hawk's Project 8 (2006), True Crime: New York City (2005), BloodRayne 2 (2004), and BloodRayne (2002).
  25. Lynn Duke became a game programmer at Paradigm Entertainment in 2002. His credits include Stuntman: Ignition (2007), and BattleZone (2006).
  26. Eric Schatz became a game programmer at Terminal Reality in 2002. His credits include Re-Mission (2006), BloodRayne 2 (2004), and Blowout (2003).
  27. Omar Aziz became a game programmer at Terminal Reality in 2002. He moved to Electronic Arts in 2004. His credits include Medal of Honor: Airborne (2007), Re-Mission (2006), Medal of Honor: European Assault (2005), Blowout (2003), and BloodRayne (2002).
  28. Seth Hawkins became a game programmer at Terminal Reality in 2002. His credits include Metal Slug Anthology (2006), RoadKill (2003), and BloodRayne (2002).
  29. Brian Langevin became a game programmer at Paradigm Entertainment in 2002. (Read a testimonial letter from him.)
  30. Byron Goodman became a game programmer at Ensemble Studios in 2002. His credits include Age of Empires III (2005), Age of Mythology: The Titans (2003), Age of Mythology (2002), Age of Mythology (Collector's Edition) (2002).
  31. Nathan Peugh became a game programmer at Terminal Reality in 2001. His credits include Depths of Peril (2007), Re-Mission (2006), Aeon Flux (2005), BloodRayne 2 (2004), Blowout (2003), and BloodRayne (2002).
  32. Andy Lomerson became Senior/Lead Artist for Vicarious Visions in 2000. His portfolio is here. Andy started out with a Computer Science degree, capped this off with an MFA, and now is an established game artist. His credits include Spider-Man 3 (2007), Marvel Ultimate Alliance (2006), DOOM3 (2005), DOOM3 (Limited Collector's Edition) (2005), X-Men: Legends II - Rise of Apocalypse (2005), Crash Nitro Kart (2003), Spy Muppets: License to Croak (2003), X2: Wolverine's Revenge (2003), Star Wars: Jedi Knight II - Jedi Outcast (2002), Tony Hawk's Pro Skater 3 (2002), Tony Hawk's Pro Skater 4 (2002), Spider-Man: Mysterio's Menace (2001), and Tony Hawk's Pro Skater 2 (2001).
  33. Erik Touve started programming professionally in 1995 and entered the game industry in 2000 (Read the story of how he became a game programmer!). He joined Glass Eye Entertainment and began work on the Microsoft Casino team as a game programmer. After shipping, the team decided to start a new studio called Compulsive Development. There he was a programmer for two additional games in the Microsoft Casino series. In 2003 he went to Ion Storm Austin and began work on Thief: Deadly Shadows. After finishing Thief he assisted on pre-production efforts for a new Deus Ex title before Ion Storm closed its doors. For a brief stint he worked at Knockabout Games working in the cellphone space and later he joined BreakAway Games working on serious games for the military and pre-production for a next-gen console title. Erik joined EA/Mythic in early 2007 to work on Warhammer Online for the PC to assist on performance and tuning. Erik currently works at Red Fly Studio in Austin. He's a programmer working on both Ghostbusters and Mushroom Men on the Nintendo Wii. His credits include Thief: Deadly Shadows (2004), and Bicycle Casino Games (2001).
  34. Scott Dudley became a server side programmer for Gathering of Developers in 2000. He later moved to Gearbox as their Director of Applications. His credits include Brothers in Arms: D-Day (2006), Brothers in Arms: Earned in Blood (2005), Brothers in Arms: Road to Hill 30 (2005), Dead Man's Hand (2004), Rune Gold (2001), Rune: Halls of Valhalla (2001), Blair Witch, Volume II: The Legend of Coffin Rock (2000), Blair Witch, Volume I: Rustin Parr (2000), KISS: Psycho Circus - The Nightmare Child (2000), Rune (2000), and Railroad Tycoon II (1998).
  35. John Rogers became a game programmer at Paradigm Entertainment in 2000. His credits include Stuntman: Ignition (2007), Marc Ecko's Getting Up: Contents Under Pressure (2006), Terminator 3: The Redemption (2004), Mission: Impossible - Operation Surma (2003), Big Air FreeStyle (2002), The Terminator: Dawn of Fate (2002), MXrider (2001), and SpyHunter (2001).
  36. Nathan Rausch became a game programmer at Terminal Reality in 2000. His credits include Marvel Ultimate Alliance (Special Edition) (2007), Marvel Ultimate Alliance (2006), Quake 4 (2005), Terminator 3: The Redemption (2004), Mission: Impossible - Operation Surma (2003), RoadKill (2003), 4x4 Evo 2 (2001), Fly! II (2001), and 4x4 Evolution (2000).
  37. Craig Reichard became a game programmer at Terminal Reality in 2000. His credits include Re-Mission (2006), BloodRayne 2 (2004), BloodRayne (2003), Blowout (2003), 4x4 Evo 2 (2001), and Fly! II (2001).
  38. Eric Fowler became a game programmer at Ritual in 2000. His credits include Depths of Peril (2007), Medal of Honor: Airborne (2007), 25 to Life (2006), SiN Episodes: Emergence (2006), Counter-Strike: Condition Zero (2004), Half-Life: Counter-Strike (2003), Karaoke Revolution (2003), Star Trek: Elite Force II (2003), and Blair Witch, Volume III: The Elly Kedward Tale (2000).
  39. Shane Culp became a game programmer at NStorm in 2000. He now works for Blockdot, and is lead developer in charge of all games on Kewlbox.
  40. Chris Bream became a game programmer at Terminal Reality in 2000. He has since worked his way up through Senior Programmer, Lead Programmer, and is now Technical Director. RoadKill (2003), 4x4 Evo 2 (2001), 4x4 Evolution (2000).
  41. Matt Schmulen became a game programmer at Paradigm Entertainment in 1999. His credits include The Terminator: Dawn of Fate (2002), and SpyHunter (2001).
  42. David Brackeen started writing Java games on a contract basis in 1998. He founded the company Interactive Pulp in 2003.
  43. Darrin Stewart became a game programmer at Iguana Entertainment in 1998. (Now known as Acclaim Entertainment.) His credits include BlackSite: Area 51 (2007), Area-51 (2005), Turok: Evolution (2002), All-Star Baseball 2002 (2001), NFL QB Club 2001 (2000), and NFL Quarterback Club 2000 (1999).
  44. Scott Inglis became a game programmer at iMagic Online in 1998, after completing an internship. His credits include Medal of Honor: Airborne (2007), SiN Episodes: Emergence (2006), Counter-Strike: Condition Zero (2004), The Lord of the Rings: The Battle for Middle-Earth (2004), Half-Life: Counter-Strike (2003), Star Trek: Elite Force II (2003), NHRA Drag Racing 2 (2000), WarBirds II (1999), and WarBirds (1998).
  45. Trevor Bakker became a game programmer at Paradigm Simulation in 1997. His credits include MXrider (2001), Duck Dodgers (2000), F-1 World Grand Prix (1998), and AeroFighters Assault (1997).
  46. Jason West became a game programmer at Paradigm Simulation in 1996. In 2002 he became the Chief Technology Officer of Infinity Ward, Inc. His credits include Call of Duty 4: Modern Warfare (2007), Call of Duty 3 (2006), Call of Duty 2 (2005), Call of Duty 2: Big Red One (2005), Call of Duty 2: Big Red One (Collector's Edition) (2005), Call of Duty 2 (Collector's Edition) (2005), Call of Duty: United Offensive (2004), Call of Duty (2003), Medal of Honor: Allied Assault (2002), CIA Operative: Solo Missions (2001), and Indy Racing 2000 (2000).
  47. Steve Wilson formed Cyberflash Entertainment Software in 1996.
  48. Drew Powers became a game programmer at Paradigm Simulation in 1996. He moved to Sony Entertainment in 2001 to work on Everquest II. His credits include Spyhunter, Beetle Adventure Racing, and Everquest II.
  49. Dan Rubenfield became a game designer at Origin in 1996. He moved to Sony Entertainment in 2000. His credits include Star Wars: Galaxies - Episode III Rage of the Wookiees (2005), Star Wars: Galaxies - The Total Experience (2005), Star Wars: Galaxies - Jump to Lightspeed (2004), Star Wars: Galaxies - An Empire Divided (2003), Deus Ex (Game of the Year Edition) (2001), Deus Ex (2000), Ultima Online: Renaissance (2000), and Ultima Online (1997).
  50. Jeff Wofford became a game programmer at Origin in 1995. He later moved to Gearbox. His credits include Brothers in Arms: Hell's Highway (2008), Brothers in Arms: D-Day (2006), Brothers in Arms: Earned in Blood (2005), Brothers in Arms: Road to Hill 30 (2005), Halo: Combat Evolved (2003), Ultima IX: Ascension (1999), Jane's Combat Simulations: Longbow 2 (1997), and Ultima Online (1997). He is now a professor at The Guildhall at Southern Methodist University.
  51. Allen Bogue became a game programmer at Terminal Reality in 1994. His credits include Metal Slug Anthology (2006), Aeon Flux (2005), BloodRayne 2 (2005), RoadKill (2003), 4x4 Evo 2 (2001), 4x4 Evolution (2000), Blair Witch, Volume I: Rustin Parr (2000), Fly! 2K (2000), Fly! (1999), Nocturne (1999), Monster Truck Madness 2 (1998).

Alumni Returning from the Game Industry

  1. Fletcher Dunn took game programming classes while working at Terminal Reality in 2000.

Alumni Book Authors

  1. David Brackeen, Java Game Programming, 2003.
  2. Fletcher Dunn and Ian Parberry, 3D Math Primer for Graphics and Game Development, Wordware Publishing, 2002
  3. John Ayres, Delphi Graphics and Game Programming Exposed, 2000.

Alumni Who Have Started Game Companies

  1. Byron Goodman, Ihsoft, 2005.
  2. David Brackeen, Interactive Pulp, 2003.
  3. Steve Wilson, Cyberflash Entertainment Software, 1996.

Alum Professors

  1. Timothy Roden, "Procedural Content Creation and Technologies for 3D Graphics Applications and Games", Ph. D. Thesis, Department of Computer Science and Engineering, University of North Texas, 2005. (Assistant Professor at the University of Louisiana at Lafayette, 2005-2007, Chair, Dept. of Computer Science, Angelo State University, since 2007)
  2. Jeff Wofford, Professor, The Guildhall at Southern Methodist University, since 2006.

Dept. of Computer Science & Engineering | College of Engineering | University of North Texas

Page created December 6, 1995. Last updated November 12, 2009