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Ian Parberry's PCG 2011 Panel Presentation


The following video is a reenactment of Ian Parberry's 10-minute prepared presentation (well, 7 minutes and 46 seconds in this interpretation) in the panel session "Should Procedural Content Generation Change Game Design or Game Design Change Procedural Content Generation?" at the Second International Workshop on Procedural Content Generation in Games, Bordeaux, France, June 2011.


Adam M. Smith, UC Santa Cruz


Ian Bogost, Georgia Tech
Joris Dormans, Amsterdam University of Applied Science
Michael Mateas, UC Santa Cruz
Ian Parberry, University of North Texas


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