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Teaching Evaluations

UNT adopted a uniform method of teaching evaluations called SETE in 2010. Departments like the Department of Computer Science & Engineering already had their own systems in place, but these were replaced by SETE. (Find out how Ian Parberry scored under the old departmental system in 2008-2009 and 2000-2007.) The SETE gives 4 numbers, as follows:
  1. Organization and Explanation of Materials (OEM): This score reflects the student's perception of how well the instructor makes the course requirements and student learning outcomes clear to the students, gives assignments, activities, and materials that are helpful and contribute to understanding the subject, explains difficult material clearly, shows the relationships among topics and new concepts, and evaluates student work in ways that are helpful to learning.
  2. Learning Environment (LE): This score reflects the student's perception of how well the instructor establishes a climate of mutual respect, encouragement, motivates students to work and engage in learning, is available and encouraging, is skillful in actively engaging students in learning, and provides useful feedback.
  3. Self Regulated Learning (SRL): This score reflects the student's perception of how well the instructor guides and encourages self-directed learning in which the student is encouraged to be open to viewpoints of others, develop new viewpoints, connect course topics to a wider understanding of the subject, and contribute to the learning process.
  4. Overall: A score that is mysteriously aggregated from the OEM, LE, and SRL in an undisclosed way that supposedly takes into account things like the level of the class and the time that it meets. Don't ask me. Apparently it is proprietary information.

There is also a weak "Effectiveness rating" with three values, "Highly Effective", "Effective", and "Somewhat Effective", reported as HE, E, and SE in the last column of the tables below, under the heading "Eff".

Ian Parberry's Evaluations by Year

2013 Spring

Course Name Resp. OEM LE SRL Overall
CSCE 4220 Game Programming 2 5/21 3.35 3.55 3.65 3.45
CSCE 4250 Topics in Game Development 4/11 3.53 3.50 3.63 3.69
CSCE 5260 3D Game Programming 1/2 3.25 4.00 3.75 3.75
CSCE 5260 Advanced Topics in Game Programming 1/4 3.25 4.00 3.50 3.75
Average 11/38 3.35 3.76 3.63 3.66

2012 Fall

Course Name Resp. OEM LE SRL Overall
CSCE 4210 Game Programming 1 13/38 3.27 3.41 3.44 3.60
CSCE 4215 Game Math and Physics 12/33 3.33 3.31 3.43 3.65
CSCE 5250 Intro to Game Programming 6/6 3.33 3.46 3.50 3.42
Average 31/77 3.31 3.38 3.45 3.58

2012 Spring

Course Name Resp. OEM LE SRL Overall Eff
CSCE 2100 Foundations 1 (see also my response) 31/44 793 804 798 784 E
CSCE 4220 Game Programming 2 5/18 793 804 810 812 HE
CSCE 5260 Advanced Game Programming 1/7 794 803 801 803 HE

2011 Fall

See also the Summary Report with data and student comments.

Course Name Resp. OEM LE SRL Overall Eff
CSCE 4215 Game Math and Physics 10/26 753 800 820 808 HE
CSCE 4210 Game Programming 1 15/39 784 810 816 804 HE
CSCE 5250 Intro to Game Programming 1/4 800 800 804 808 HE

2011 Spring

Course Name Comments Resp. OEM LE SRL Overall Eff
CSCE 4220 Game Programming 2 comments 11/18 797 797 815 821 HE
CSCE 5260 3D Game Programming comments 4/4 795 766 826 812 HE

2010

Course Name Comments Resp. OEM LE SRL Overall Eff
CSCE 4210 Game Programming 1 comments 21 794 753 914 858 HE
CSCE 4220 Game Programming 2 comments 11 718 852 895 841 HE
CSCE 5250 Intro to Game Programming comments - - - - - -
CSCE 5260 3D Game Programming comments 4 805 791 835 849 -

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