![]() |
Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
|
This is the complete list of members for CTurret, including all inherited members.
CObject(eSprite, const Vector2 &) | CObject | |
CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CTurret | protectedvirtual |
CTurret(const Vector2 &p) | CTurret | |
DeathFX() | CTurret | protectedvirtual |
draw() | CObject | |
GetViewVector() const | CObject | protected |
isBullet() const | CObject | |
m_bGodMode | CCommon | protectedstatic |
m_bIsBullet | CObject | protected |
m_bIsTarget | CObject | protected |
m_bStatic | CObject | protected |
m_fRadius | CObject | protected |
m_fRotSpeed | CObject | protected |
m_fSpeed | CObject | protected |
m_nHealth | CTurret | protected |
m_nMaxHealth | CTurret | protected |
m_pGunFireEvent | CObject | protected |
m_pObjectManager | CCommon | protectedstatic |
m_pParticleEngine | CCommon | protectedstatic |
m_pPlayer | CCommon | protectedstatic |
m_pRenderer | CCommon | protectedstatic |
m_vVelocity | CObject | protected |
m_vWorldSize | CCommon | protectedstatic |
move() | CTurret | virtual |
RotateTowards(const Vector2 &) | CTurret | protected |
~CObject() | CObject | virtual |