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Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
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This is the complete list of members for CObjectManager, including all inherited members.
AtWorldEdge(CObject *, Vector2 &, float &) const | CObjectManager | private |
BroadPhase() | CObjectManager | private |
create(eSprite, const Vector2 &) | CObjectManager | |
FireGun(CObject *, eSprite) | CObjectManager | |
GetNumTurrets() const | CObjectManager | |
m_bGodMode | CCommon | protectedstatic |
m_pObjectManager | CCommon | protectedstatic |
m_pParticleEngine | CCommon | protectedstatic |
m_pPlayer | CCommon | protectedstatic |
m_pRenderer | CCommon | protectedstatic |
m_vWorldSize | CCommon | protectedstatic |
NarrowPhase(CObject *, CObject *) | CObjectManager | private |