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    Top-down Shooter With Death
    
   A Top-Down Shooter in Which Characters Die 
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This is the complete list of members for CObjectManager, including all inherited members.
| AtWorldEdge(CObject *, Vector2 &, float &) const | CObjectManager | private | 
| BroadPhase() | CObjectManager | private | 
| create(eSprite, const Vector2 &) | CObjectManager | |
| FireGun(CObject *, eSprite) | CObjectManager | |
| GetNumTurrets() const | CObjectManager | |
| m_bGodMode | CCommon | protectedstatic | 
| m_pObjectManager | CCommon | protectedstatic | 
| m_pParticleEngine | CCommon | protectedstatic | 
| m_pPlayer | CCommon | protectedstatic | 
| m_pRenderer | CCommon | protectedstatic | 
| m_vWorldSize | CCommon | protectedstatic | 
| NarrowPhase(CObject *, CObject *) | CObjectManager | private | 
 1.8.14