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Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
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This is the complete list of members for CObject, including all inherited members.
CObject(eSprite, const Vector2 &) | CObject | |
CObjectManager class | CObject | friend |
CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CObject | protectedvirtual |
DeathFX() | CObject | protectedvirtual |
draw() | CObject | |
GetViewVector() const | CObject | protected |
isBullet() const | CObject | |
m_bGodMode | CCommon | protectedstatic |
m_bIsBullet | CObject | protected |
m_bIsTarget | CObject | protected |
m_bStatic | CObject | protected |
m_fRadius | CObject | protected |
m_fRotSpeed | CObject | protected |
m_fSpeed | CObject | protected |
m_pGunFireEvent | CObject | protected |
m_pObjectManager | CCommon | protectedstatic |
m_pParticleEngine | CCommon | protectedstatic |
m_pPlayer | CCommon | protectedstatic |
m_pRenderer | CCommon | protectedstatic |
m_vVelocity | CObject | protected |
m_vWorldSize | CCommon | protectedstatic |
move() | CObject | |
~CObject() | CObject | virtual |