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Top-down Shooter With Death
A Top-Down Shooter in Which Characters Die
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This is the complete list of members for CBullet, including all inherited members.
| CBullet(eSprite t, const Vector2 &p) | CBullet | |
| CObject(eSprite, const Vector2 &) | CObject | |
| CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CBullet | protectedvirtual |
| DeathFX() | CBullet | protectedvirtual |
| draw() | CObject | |
| GetViewVector() const | CObject | protected |
| isBullet() const | CObject | |
| m_bGodMode | CCommon | protectedstatic |
| m_bIsBullet | CObject | protected |
| m_bIsTarget | CObject | protected |
| m_bStatic | CObject | protected |
| m_fRadius | CObject | protected |
| m_fRotSpeed | CObject | protected |
| m_fSpeed | CObject | protected |
| m_pGunFireEvent | CObject | protected |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPlayer | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_vVelocity | CObject | protected |
| m_vWorldSize | CCommon | protectedstatic |
| move() | CObject | |
| ~CObject() | CObject | virtual |
1.8.14