![]() |
Top-down Shooter With Sprite Sheets
A Top-Down Shooter With Sprite Sheets and Sprite Animation
|
This is the complete list of members for CPlayer, including all inherited members.
CObject(eSprite, const Vector2 &) | CObject | |
CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CPlayer | protectedvirtual |
CPlayer(const Vector2 &p) | CPlayer | |
DeathFX() | CObject | protectedvirtual |
draw() | CObject | |
GetPos() const | CPlayer | |
GetViewVector() const | CObject | protected |
isBullet() const | CObject | |
m_bIsBullet | CObject | protected |
m_bIsTarget | CObject | protected |
m_bStatic | CObject | protected |
m_bStrafeBack | CPlayer | protected |
m_bStrafeLeft | CPlayer | protected |
m_bStrafeRight | CPlayer | protected |
m_fRadius | CObject | protected |
m_fRotSpeed | CObject | protected |
m_fSpeed | CObject | protected |
m_pGunFireEvent | CObject | protected |
m_pObjectManager | CCommon | protectedstatic |
m_pParticleEngine | CCommon | protectedstatic |
m_pPlayer | CCommon | protectedstatic |
m_pRenderer | CCommon | protectedstatic |
m_vVelocity | CObject | protected |
m_vWorldSize | CCommon | protectedstatic |
move() | CPlayer | virtual |
SetRotSpeed(const float speed) | CPlayer | |
SetSpeed(const float speed) | CPlayer | |
StrafeBack() | CPlayer | |
StrafeLeft() | CPlayer | |
StrafeRight() | CPlayer | |
~CObject() | CObject | virtual |