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Top-down Shooter With Sprite Sheets
A Top-Down Shooter With Sprite Sheets and Sprite Animation
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This is the complete list of members for CPlayer, including all inherited members.
| CObject(eSprite, const Vector2 &) | CObject | |
| CollisionResponse(const Vector2 &, float, CObject *=nullptr) | CPlayer | protectedvirtual |
| CPlayer(const Vector2 &p) | CPlayer | |
| DeathFX() | CObject | protectedvirtual |
| draw() | CObject | |
| GetPos() const | CPlayer | |
| GetViewVector() const | CObject | protected |
| isBullet() const | CObject | |
| m_bIsBullet | CObject | protected |
| m_bIsTarget | CObject | protected |
| m_bStatic | CObject | protected |
| m_bStrafeBack | CPlayer | protected |
| m_bStrafeLeft | CPlayer | protected |
| m_bStrafeRight | CPlayer | protected |
| m_fRadius | CObject | protected |
| m_fRotSpeed | CObject | protected |
| m_fSpeed | CObject | protected |
| m_pGunFireEvent | CObject | protected |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPlayer | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_vVelocity | CObject | protected |
| m_vWorldSize | CCommon | protectedstatic |
| move() | CPlayer | virtual |
| SetRotSpeed(const float speed) | CPlayer | |
| SetSpeed(const float speed) | CPlayer | |
| StrafeBack() | CPlayer | |
| StrafeLeft() | CPlayer | |
| StrafeRight() | CPlayer | |
| ~CObject() | CObject | virtual |
1.8.14