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Tiled Top-down Shooter Prototype
Tiled Top-Down Shooter
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This is the complete list of members for CTileManager, including all inherited members.
CollideWithWall(BoundingSphere, Vector2 &, float &) const | CTileManager | |
CTileManager(size_t) | CTileManager | |
Draw(eSprite) | CTileManager | |
DrawBoundingBoxes(eSprite) | CTileManager | |
GetObjects(std::vector< Vector2 > &, Vector2 &) | CTileManager | |
LoadMap(char *) | CTileManager | |
m_bDrawAABBs | CCommon | protectedstatic |
m_bGodMode | CCommon | protectedstatic |
m_chMap | CTileManager | private |
m_fTileSize | CTileManager | private |
m_nHeight | CTileManager | private |
m_nWidth | CTileManager | private |
m_pObjectManager | CCommon | protectedstatic |
m_pParticleEngine | CCommon | protectedstatic |
m_pPlayer | CCommon | protectedstatic |
m_pRenderer | CCommon | protectedstatic |
m_pTileManager | CCommon | protectedstatic |
m_vecTurrets | CTileManager | private |
m_vecWalls | CTileManager | private |
m_vPlayer | CTileManager | private |
m_vWorldSize | CCommon | protectedstatic |
MakeBoundingBoxes() | CTileManager | private |
Visible(const Vector2 &, const Vector2 &, float) const | CTileManager | |
~CTileManager() | CTileManager |