Top-down Shooter Prototype
A Bare-Bones Top-Down Shooter
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A simple top-down game with graphics, particle effects, and sound. There is a turret represented by a brain with a blue ring which will rotate to face you and will fire its gun if you get too close. Your character is a brain with a gold ring which can also shoot in the direction that it is facing. You control your character using the keyboard or an XBox controller (see the tables below). The background is a simple image and the world size is its width and height, which are larger than the window. The camera follows the player but it stops at the edges of the world so that you never see anything that is outside the world. Bullets persist until they run into something, either the player, the turret, or the edges of the world. The turret does not move. Neither the turret nor the player character can die.
F1 | Help (this document) |
F2 | Toggle frame rate display |
Up arrow | Move forwards when pressed |
Down arrow | Retreat when pressed |
Left arrow | Rotate counterclockwise when pressed |
Right arrow | Rotate clockwise when pressed |
Space | Shoot |
A | Strafe left |
D | Strafe right |
Backspace | Restart game |
PrtScr (hold down) | Save screenshot to a PNG file |
Right Trigger | Forward speed |
Right Thumb | Rotation speed and direction |
Right Button | Shoot |
DPad Left | Strafe left |
DPad Right | Strafe right |
This code uses the LARC Engine and is part of the LARC Code Base.