The Stroop Test Game
Ian Parberry's "Introduction to Game Physics"
CObjectManager Member List

This is the complete list of members for CObjectManager, including all inherited members.

AnimateJointExplosion(CObject *)CObjectManagerprivate
clear()CObjectManager
CObjectManager()CObjectManager
CreateObject(const CObjDesc &)CObjectManagerprivate
CreateRandomWord()CObjectManager
CreateStroopEdges()CObjectManager
CreateWord(const b2Vec2 &, char *, float, eWordColor)CObjectManagerprivate
CreateWorldEdges()CObjectManager
DeactivateCurrent()CObjectManager
Draw()CObjectManager
DrawGameText()CObjectManager
DrawScore(LSpriteDesc2D &, int)CObjectManagerprivate
DrawScores()CObjectManager
EmitParticle(const LParticleDesc2D &)CObjectManager
EmitSmoke(const Vector2 &, const Vector2 &)CObjectManagerprivate
EmitSpark(const Vector2 &, const Vector2 &)CObjectManagerprivate
ExplodeOldLetters()CObjectManagerprivate
ExplodeOldWords()CObjectManagerprivate
GetCurrentHt()CObjectManager
GetCurrentPos()CObjectManager
GetSize() constCObjectManager
LoadSnideComment()CObjectManagerprivate
m_bDrawParticlesCCommonprotectedstatic
m_bDrawPointsCCommonprotectedstatic
m_bDrawPressureCCommonprotectedstatic
m_bDrawVectorsCCommonprotectedstatic
m_bShuttingDownCObjectManagerprivate
m_bTriedCCommonprotectedstatic
m_cStroopCObjectManagerprivate
m_eCurColorCCommonprotectedstatic
m_eGameStateCCommonprotectedstatic
m_nCntdownNumCCommonprotectedstatic
m_nDeliveredCCommonprotectedstatic
m_nExcellentCCommonprotectedstatic
m_nFailedCCommonprotectedstatic
m_nFairCCommonprotectedstatic
m_nGoodCCommonprotectedstatic
m_nMissedCCommonprotectedstatic
m_nNumCurrentCObjectManagerprivate
m_nScoreCCommonprotectedstatic
m_nWordCntCCommonprotectedstatic
m_pBubbleEngineCCommonprotectedstatic
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pPhysicsWorldCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_pVectorFieldCCommonprotectedstatic
m_stdListCObjectManagerprivate
m_strSnarkyCObjectManagerprivate
m_vSizeCObjectManagerprivate
MakeAllExplode()CObjectManager
MakeCurrentExplode()CObjectManager
ProcessShutdown()CObjectManager
StroopWatchesCount()CObjectManager
Update()CObjectManager
~CObjectManager()CObjectManager