The 8-ball Pool End Game
Ian Parberry's "Introduction to Game Physics"
CObjectManager Member List

This is the complete list of members for CObjectManager, including all inherited members.

AdjustCueBall(float)CObjectManager
AdjustImpulseVector(float)CObjectManager
AllStopped()CObjectManager
BallCollide(CObject *, CObject *, float &)CObjectManagerprivate
BallDown()CObjectManager
BroadPhase()CObjectManagerprivate
clear()CObjectManager
CObjectManager()CObjectManager
create(eSprite, const Vector2 &)CObjectManager
CueBallDown()CObjectManager
Draw()CObjectManager
m_bDrawImpulseVectorCObjectManagerprivate
m_bShowCollisionsCCommonprotectedstatic
m_bStepCCommonprotectedstatic
m_bStepModeCCommonprotectedstatic
m_cPDesc0CObjectManagerprivate
m_cPDesc1CObjectManagerprivate
m_cPDesc2CObjectManagerprivate
m_fCueAngleCObjectManagerprivate
m_fXMarginCCommonprotectedstatic
m_fYMarginCCommonprotectedstatic
m_p8BallCObjectManagerprivate
m_pCueBallCObjectManagerprivate
m_pObjectManagerCCommonprotectedstatic
m_pParticleEngineCCommonprotectedstatic
m_pRendererCCommonprotectedstatic
m_vBotCPocketCCommonprotectedstatic
m_vBotLPocketCCommonprotectedstatic
m_vBotRPocketCCommonprotectedstatic
m_vMarginCCommonprotectedstatic
m_vTopCPocketCCommonprotectedstatic
m_vTopLPocketCCommonprotectedstatic
m_vTopRPocketCCommonprotectedstatic
move()CObjectManager
NarrowPhase(CObject *, CObject *)CObjectManagerprivate
PocketCollide(CObject *)CObjectManagerprivate
RailCollide(CObject *)CObjectManagerprivate
ResetImpulseVector()CObjectManager
Shoot()CObjectManager
~CObjectManager()CObjectManager