The Pinball Game
Ian Parberry's "Introduction to Game Physics"
- a -
AddShape() :
CObjectManager
- b -
BeginGame() :
CGame
BroadPhase() :
CObjectManager
- c -
CFlipper() :
CFlipper
CGate() :
CGate
CloseGate() :
CGate
CObjDesc() :
CObjDesc
CObject() :
CObject
CRenderer() :
CRenderer
- d -
draw() :
CObjectManager
DrawOutline() :
CObject
DrawOutlines() :
CObjectManager
- e -
EnforceBounds() :
CFlipper
- f -
Flip() :
CFlipper
- g -
GetAABB() :
CObject
GetMotionType() :
CObject
GetShape() :
CObject
- i -
Initialize() :
CGame
- k -
KeyboardHandler() :
CGame
- l -
Launch() :
CGame
LeftFlip() :
CObjectManager
LoadImages() :
CRenderer
LoadSounds() :
CGame
- m -
MakeBollard() :
CObjectManager
MakeBumper() :
CObjectManager
MakeFlipper() :
CObjectManager
MakeShape() :
CObjectManager
MakeShapes() :
CObjectManager
MakeThingL() :
CObjectManager
MakeThingR() :
CObjectManager
MakeWorldEdges() :
CObjectManager
move() :
CObjectManager
- n -
NarrowPhase() :
CGate
,
CObjectManager
- p -
ProcessFrame() :
CGame
- r -
Release() :
CGame
RenderFrame() :
CGame
RightFlip() :
CObjectManager
- u -
Update() :
CObject
- ~ -
~CFlipper() :
CFlipper
~CGame() :
CGame
~CGate() :
CGate
~CObjectManager() :
CObjectManager
Generated on Mon Aug 16 2021 17:22:58 for The Pinball Game by
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