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Box2D Joint Toy
Ian Parberry's "Introduction to Game Physics"
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This is the complete list of members for CObjectManager, including all inherited members.
| clear() | CObjectManager | |
| create(eSprite, b2Body *) | CObjectManager | |
| CreateLine(b2Body *, const b2Vec2 &, bool, b2Body *, const b2Vec2 &, bool) | CObjectManager | |
| CreateWorldEdges() | CObjectManager | |
| DeleteObject(eSprite) | CObjectManager | |
| draw() | CObjectManager | |
| m_eCurLevel | CCommon | protectedstatic |
| m_pCar | CCommon | protectedstatic |
| m_pGear | CCommon | protectedstatic |
| m_pNautilusGear | CCommon | protectedstatic |
| m_pNewtonsCradle | CCommon | protectedstatic |
| m_pObjectManager | CCommon | protectedstatic |
| m_pPhysicsWorld | CCommon | protectedstatic |
| m_pPulley | CCommon | protectedstatic |
| m_pRackAndPinion | CCommon | protectedstatic |
| m_pRamp | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_pWindmill | CCommon | protectedstatic |
| m_stdLineList | CObjectManager | private |
| m_stdList | CObjectManager | private |
| ~CObjectManager() | CObjectManager |