Box2D Binary Counter
Ian Parberry's "Introduction to Game Physics"
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This toy uses Box2D to implement a 5-bit gravity-driven ripple-carry counter that counts from zero to \(2^5 - 1 = 31\).
The key to this toy is the single-bit counter shown below. Bits that are 1 are represented by soccer balls. Bits that are zero are represented by the lack of a soccer ball. For example, the image on the left represents a 0, and the image on the right represents a 1.
There is an LED readout for the number of balls released and an array of nixie tubes showing that number in binary. It takes a few seconds for the carry to ripple down after the release of a new ball, after which the current binary number represented by the soccer balls is read aloud and the corresponding soccer balls (or lack of them) highlighted by a spinning reticle.
F1 | Help (this document) |
Backspace | Reset |
Space | Increment the counter |
PrtScr (hold down) | Save screenshot to a PNG file |
This code uses the LARC Engine and is part of the LARC Code Base.