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Box2D Cannon Game With Stars
Ian Parberry's "Introduction to Game Physics"
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This is the complete list of members for CCannon, including all inherited members.
| BarrelUp(float a) | CCannon | |
| CCannon() | CCannon | |
| CoolDown() | CCannon | |
| CreateBarrel(float, float, int) | CCannon | private |
| CreateBase(float, float, int) | CCannon | private |
| CreateWheel(float, float, int) | CCannon | private |
| DeliverImpulse(b2Body *, const b2Vec2 &, const b2Vec2 &=b2Vec2(0, 0)) | CCannon | private |
| Explode() | CCannon | |
| Fire() | CCannon | |
| GetNumFired() const | CCannon | |
| GetPos() const | CCannon | |
| GetTemps(float &, float &) const | CCannon | |
| Initialize() | CCannon | |
| IsDead() const | CCannon | |
| m_bEasterEgg | CCommon | protectedstatic |
| m_bExploded | CCannon | private |
| m_fMaxTemp | CCannon | private |
| m_fTemp | CCannon | private |
| m_nBallsFired | CCannon | private |
| m_pBarrel | CCannon | private |
| m_pBarrelJoint | CCannon | private |
| m_pBase | CCannon | private |
| m_pObjectManager | CCommon | protectedstatic |
| m_pParticleEngine | CCommon | protectedstatic |
| m_pPhysicsWorld | CCommon | protectedstatic |
| m_pRenderer | CCommon | protectedstatic |
| m_pWheel1 | CCannon | private |
| m_pWheel2 | CCannon | private |
| m_pWheelJoint1 | CCannon | private |
| m_pWheelJoint2 | CCannon | private |
| MakeCollide(b2Body *b) | CCannon | private |
| Reset() | CCannon | |
| SetSpeed(float s) | CCannon |