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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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This is the complete list of members for LSprite, including all inherited members.
| GetExtents(const UINT, XMUINT2 &) const | LSprite | |
| GetHeight(const UINT=0) const | LSprite | |
| GetNumFrames() const | LSprite | |
| GetRect(RECT &, const size_t=0) const | LSprite | |
| GetSize(const UINT, float &, float &) const | LSprite | |
| GetTextureDesc(const size_t=0) | LSprite | |
| GetTextureDescPtr() | LSprite | |
| GetWidth(const UINT=0) const | LSprite | |
| LSprite(size_t) | LSprite | |
| LSprite(size_t, RECT *) | LSprite | |
| m_nNumFrames | LSprite | private |
| m_pAudio | LComponent | protectedstatic |
| m_pController | LComponent | protectedstatic |
| m_pKeyboard | LComponent | protectedstatic |
| m_pRandom | LComponent | protectedstatic |
| m_pRect | LSprite | private |
| m_pTextureDesc | LSprite | private |
| m_pTimer | LComponent | protectedstatic |
| SetTextureDescPtr(LTextureDesc *) | LSprite | |
| ~LSprite() | LSprite |