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The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
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This is the complete list of members for LSprite, including all inherited members.
GetExtents(const UINT, XMUINT2 &) const | LSprite | |
GetHeight(const UINT=0) const | LSprite | |
GetNumFrames() const | LSprite | |
GetRect(RECT &, const size_t=0) const | LSprite | |
GetSize(const UINT, float &, float &) const | LSprite | |
GetTextureDesc(const size_t=0) | LSprite | |
GetTextureDescPtr() | LSprite | |
GetWidth(const UINT=0) const | LSprite | |
LSprite(size_t) | LSprite | |
LSprite(size_t, RECT *) | LSprite | |
m_nNumFrames | LSprite | private |
m_pAudio | LComponent | protectedstatic |
m_pController | LComponent | protectedstatic |
m_pKeyboard | LComponent | protectedstatic |
m_pRandom | LComponent | protectedstatic |
m_pRect | LSprite | private |
m_pTextureDesc | LSprite | private |
m_pTimer | LComponent | protectedstatic |
SetTextureDescPtr(LTextureDesc *) | LSprite | |
~LSprite() | LSprite |