The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LSprite Member List

This is the complete list of members for LSprite, including all inherited members.

GetExtents(const UINT, XMUINT2 &) constLSprite
GetHeight(const UINT=0) constLSprite
GetNumFrames() constLSprite
GetRect(RECT &, const size_t=0) constLSprite
GetSize(const UINT, float &, float &) constLSprite
GetTextureDesc(const size_t=0)LSprite
GetTextureDescPtr()LSprite
GetWidth(const UINT=0) constLSprite
LSprite(size_t)LSprite
LSprite(size_t, RECT *)LSprite
m_nNumFramesLSpriteprivate
m_pAudioLComponentprotectedstatic
m_pControllerLComponentprotectedstatic
m_pKeyboardLComponentprotectedstatic
m_pRandomLComponentprotectedstatic
m_pRectLSpriteprivate
m_pTextureDescLSpriteprivate
m_pTimerLComponentprotectedstatic
SetTextureDescPtr(LTextureDesc *)LSprite
~LSprite()LSprite