The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR > Member List

This is the complete list of members for LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >, including all inherited members.

clear(float=0.1f)LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
clear(UINT)LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
create(const PARTICLEDESC &d)LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
cull()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
fade()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
GetLifeFraction(const PARTICLE *)LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
LParticleEngine()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
m_pAudioLComponentprotectedstatic
m_pControllerLComponentprotectedstatic
m_pKeyboardLComponentprotectedstatic
m_pRandomLComponentprotectedstatic
m_pTimerLComponentprotectedstatic
m_stdListLParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
move()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
rescale()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >protected
step()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
translate(const VECTOR &)LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >
~LParticleEngine()LParticleEngine< PARTICLE, PARTICLEDESC, VECTOR >virtual