The LARC Game Engine
A Simple Game Engine from the Laboratory for Recreational Computing
CStepTimer Member List

This is the complete list of members for CStepTimer, including all inherited members.

CStepTimer()CStepTimer
FixedTimeStepTick(const t &)CStepTimerprotected
GetElapsedSeconds() constCStepTimer
GetFrameCount() constCStepTimer
GetFramesPerSecond() constCStepTimer
GetTotalSeconds() constCStepTimer
m_bExitSizeMoveCWindowDescprivatestatic
m_elapsedTicksCStepTimerprotected
m_frameCountCStepTimerprotected
m_framesPerSecondCStepTimerprotected
m_framesThisSecondCStepTimerprotected
m_hInstCWindowDescprivatestatic
m_HwndCWindowDescprivatestatic
m_isFixedTimeStepCStepTimerprotected
m_leftOverTicksCStepTimerprotected
m_nTimeDeltaCStepTimerprotected
m_qpcFrequencyCStepTimerprotected
m_qpcLastTimeCStepTimerprotected
m_qpcMaxDeltaCStepTimerprotected
m_qpcSecondCounterCStepTimerprotected
m_targetElapsedTicksCStepTimerprotected
m_totalTicksCStepTimerprotected
ResetElapsedTime()CStepTimerprotected
SecondsToTicks(double)CStepTimerprotectedstatic
SetFixedTimeStep(bool=true)CStepTimer
SetTargetElapsedSeconds(double)CStepTimer
Tick(const t &)CStepTimer
TicksToSeconds(uint64_t)CStepTimerprotectedstatic
VariableTimeStepTick(const t &)CStepTimerprotected