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Ian Parberry's GAMEON-NA 2011 Talk

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The following video is a rehearsal of Ian Parberry's presentation of: Dhanyu Amarasinghe and Ian Parberry, "Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games", Proceedings of the 6th Annual North American Conference on AI and Simulation in Games (GAMEON-NA), pp. 21-26, EUROSIS, Troy, NY, 2011. [pdf, more information, BibTeX]

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