CGAMES 2013 conference proceedings version.
A preliminary version of this paper appeared in
Technical Report LARC-2012-01, Laboratory for Recreational
Computing, Dept. of Computer Science &
Engineering, Univ. of North Texas, 2012.
Amarasinghe and Parberry,
"Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games",
Proceedings of the 6th International Conference on the Foundations
of Digital Games, pp. 256-258, Bordeaux, France, 2011,
"Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in
Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA),
pp. 21-26, EUROSIS, Troy, NY, 2011.
Created May 22, 2012.
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Last updated August 5, 2013.