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New Blog
(Posted 9/21/2011)
As of September 1, Ian Parberry and Fletcher Dunn are now sharing blog space
at GameMath.com where they will post articles
that expand and elaborate on the new Second Edition of their book
3D Math Primer for Graphics and Game Development. Ian Parberry has already posted
some videos using a character from the book using a Kinect for motion capture.
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Spring 2011 SETE Evaluations Now Available
(Posted 8/6/2011)
Ian Parberry's teaching evaluations from the SETE survey for his Spring 2011
classes, including both scores and comments, are now available.
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Paper in GAMEON-NA 2011
(Posted 9/6/2011)
MS student Mary Yingst, LARC Research Associate Jennifer R. Alford, and Ian Parberry have a paper
"Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning",
Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA),
pp. 27-34,
Troy, NY
September 2011.
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Paper in GAMEON-NA 2011
(Posted 9/6/2011)
PhD student Joshua Taylor and Ian Parberry have a paper
"Procedural Generation of Sokoban Levels",
Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA),
pp. 5-12,
Troy, NY
September 2011.
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Paper in GAMEON-NA 2011
(Posted 8/17/2011)
PhD student Dhanyu Amarasinghe and Ian Parberry have a paper
"Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games",
Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA),
pp. 21-26,
Troy, NY
September 2011.
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Paper in ICEC 2011
(Posted 7/13/2011)
PhD student Joshua Taylor and Ian Parberry have a paper
"Randomness + Structure = Clutter: A Procedural Object Placement Generator
Using Petri Nets",
to appear in the
Proceedings of the 10th International Conference on Entertainment Computing, Vancouver, Canada, October 2011.
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Panel presentation at PCGames 2011
(Posted 7/13/2011)
Ian Parberry gave a presentation called
"What Does the Art and Science of Procedural Content Generation Bring to Game Design? (And Vice-Versa)"
in the panel session
"Should Procedural Content Generation Change Game Design or Game Design Change Procedural Content Generation?" at the
Second International
Workshop on Procedural Content Generation in Games,
Bordeaux, France, June 2011. See the video of
the talk.
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Paper in PCGames 2011
(Posted 7/13/2011)
PhD student Jon Doran and Ian Parberry's paper
"A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs",
on pp. 1-8 of the Proceedings of the Second International
Workshop on Procedural Content Generation in Games,
Bordeaux, France, June 2011. See the video of
the talk.
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Paper in FDG 2011
(Posted 7/13/2011)
PhD student Dhanyu Amarasinghe and Ian Parberry's paper
"Towards Fast, Believable Real-Time Rendering
of Burning Objects in Video Games"
appears on pp. 256-258 of
the Proceedings of the 2011 Foundations of Digital Games conference
in Bordeaux, France, June 2011.
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LARC Alumnus Joins Gateway Gaming
(Posted 6/19/2011)
Criss Martin became a game programmer at Gateway Gaming in Plano, TX in 2011.
He becomes LARC Alumnus #59 to join the game industry.
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LARC Technical Report #5 for 2011 Published
(Posted 6/14/2011)
LARC Technical Report
LARC-2011-05 is
"Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning", by
Mary Yingst, Jennifer R. Alford, and Ian Parberry.
More information is available on the
Sea Foam Webpage.
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LARC Alumni on Star Wars Kinect Video at E3 2011
(Posted 6/6/2011)
Terminal Reality presented a
video preview
for its upcoming Star Wars Kinect title at E3 2011.
LARC Alumni
Jayson Smith, Allen Bogue, Eric Fowler, Craig Reichard, Seth Hawkins, Nathan Peugh, and Dean Küsler
are working on this project.
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LARC Technical Report #4 for 2011 Published
(Posted 6/3/2011)
LARC Technical Report
LARC-2011-04 is
"Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games", by
Dhanyu Amarasinghe and Ian Parberry.
More information is available on the
Fire Reloaded Webpage.
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LARC Alumnus Jeremy Nunn Forms Modal Games
(Posted 5/27/2011)
LARC Alumnus
Jeremy Nunn has formed a game company called Modal Games in Colorado Springs, CO.
Modal Games is the developer of The Amazing Brok, an upcoming title for Android and iPhone.
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LARC Alumnus Katina Ferguson Visits LARC
(Posted 5/18/2011)
LARC Alumnus Katina Ferguson visited LARC on May 16, 2011.
Katina became a content designer at Red Indigo in California in 2009.
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Spring 2011 Game Demos Posted
(Posted 5/16/2011)
Game demos from
CSCE 4210/5250
(Game Programming 2/3D Game Programming)
for Spring 2011
are now
available online. Some of them will really knock your socks off!
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LARC Alumni Join Bioware
(Posted 5/13/2011)
LARC Alumni
Carl Dieffenbach and Casey Westlund joined the QA team at Bioware in Austin, TX in May 2011.
They are the 56th and 57th LARC alumni to join the game industry.
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Paper in PCGames 2011
(Posted 5/13/2011)
PhD student Jon Doran and Ian Parberry have a paper
"A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs",
to appear in the Second
International Workshop on Procedural Content Generation in Games,
Bordeaux, France, June 2011.
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Paper in FDG 2011
(Posted 5/13/2011)
PhD student Dhanyu Amarasinghe and Ian Parberry have a paper
"Towards Fast, Believable Real-Time Rendering
of Burning Objects in Video Games"
to appear in the 2011 Foundations of Digital Games conference in Bordeaux, France, June 2011.
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Call of Duty Map Pack Due May 2011
(Posted 4/19/2011)
Call of Duty: Black Ops map pack Escalation is
due out on May 3.
At last count 4 LARC alumni worked on Call of Duty: Black Ops, including Treyarch
Director of Technology Cesar Stastny.
See the preview.
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LARC Alumnus Eric Schatz Works on Uncharted 3
(Posted 4/19/2011)
LARC Alumnus Eric Schatz created the Chateau multiplayer map for Uncharted 3 with Robert Cogburn, shown in
this video at IGN.
Eric is also working on the single-player version. More information
about the multiplayer modes for Uncharted 3 is available
at the PlayStation blog.
Beta is scheduled for release on June 28.
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LARC Technical Report #3 for 2011 Published
(Posted 4/13/2011)
LARC Technical Report
LARC-2011-03 is
"A Dharma of Video Game Science", by
Ian Parberry.
More information is available on the
Dharma webpage.
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Zynga's Ben Belser Visits Class
(Posted 3/23/2011)
Zynga's Ben Belser, University Relations Specialist, came to class on Monday 3/21/2011 to tell
us about the awesome co-op, internship, and job opportunities at Zynga.
Three LARC Alumni already hold jobs at Zynga.
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LARC Technical Report #2 for 2011 Published
(Posted 3/21/2011)
LARC
Technical Report
LARC-2011-02 is
"Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs", by
Jon Doran and Ian Parberry.
More information is available on the
Quest Generation webpage.
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LARC Alumni Credits on 143 Games
(Posted 3/21/2011)
LARC Alumni now have a total of 245 credits on 143 games
since 1997, according to Moby Games.
See the full list here,
arranged by year here.
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2010 SETE Evaluations Now Available
(Posted 3/18/2011)
Ian Parberry's teaching evaluations from the SETE survey for his 2010
classes, including both scores and comments, are now available.
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Lynn Duke in NT Daily Article
(Posted 3/11/2011)
Lynn Duke, LARC Alumnus #28 is the
subject of an article in the NT Daily
about his success as an iphone app developer with AppZilla.
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Fletcher Dunn Joins Valve
(Posted 3/11/2011)
Fletcher Dunn, LARC Alumnus #12 has joined
Valve Software.
He formerly worked as a game programmer at Disney Studios in Chicago and Terminal Reality
in Texas.
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Chairs Meet at UT Arlington
(Posted 3/4/2011)
Ian Parberry visited the Department of Computer Science and Engineering at UT Arlington in
Texas on March 3, 2011 to meet with the chairs of CS and CSE Departments from
UT Arlington, UT Dallas, and Southern Methodist University.
Click on the thumbnail for a larger picture.
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Ian Parberry Visits Baylor University
(Posted 2/28/2011)
Ian Parberry visited the Department of Computer Science at Baylor University in Waco, TX on February 25, 2011 and gave a talk
"What Does the Art and Science of Video Game Development Bring to Computer Science
Education and Research?" See a video version
of the talk.
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LARC Technical Report #1 for 2011 Published
(Posted 2/24/2011)
LARC Technical Report
LARC-2011-01 is
"Procedural Generation of Sokoban Levels", by
Josh Taylor and Ian Parberry.
More information is available on the
Sokoban Generator webpage.
LARC Technical Reports
are preliminary versions of papers to be submitted or in review in refereed journals,
conferences, and workshops.
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Chuck Flores Joins Zynga Dallas
(Posted 2/23/2011)
Chuck Flores, LARC Alumnus #37 has joined
Zynga Dallas (formerly Bonfire Studios) as a game programmer.
He formerly worked as
a game programmer at Barking Lizards 2005-2007, Paradigm Entertainment 2007-2008, and
ihSoft 2008-2011.
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Ian Parberry Online Judge for Game Design Competition
(Posted 2/21/2011)
Ian Parberry has been invited to serve as an online judge in the Game Design Competition
of the Microsoft Imagine Cup 2011.
The Game Design competition is
a global challenge for students around the world to create a video game for PC, Xbox 360, Phone or even the web browser, and tests their ingenuity and creativity along with their technical skill
and drive to showcase their talent in a setting outside the traditional academic space they're studying in.
The two judging periods are March 10-24, and April 28-mid-May.
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Class Collaboration with Gallaudet
(Posted 2/8/2011)
Students in Ian Parberry's
Spring 2011 section of
Game
Programming 2 and 3D Game Programming
are going to work with art students enrolled in one of Max Kazemzadeh's art classes at
Gallaudet University in the nation's capital.
Gallaudet University describes itself as the world leader in liberal education and career development for deaf and hard of hearing students.
The two groups of students met for the first time in class on Monday, February 7, 2011 via
Skype.
Full information here.
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Call Of Duty Black Ops Zombies
(Posted 1/25/2011)
Treyarch just released their Call of Duty: Black Ops - First Strike Trailer as a
YouTube video.
It includes 5 new maps and zombies.
Cesar Stastny (LARC Alumnus #35)
was Treyarch's Director of Technology for all Call of Duty Black Ops releases.
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Alumnus #52: Daniel Piers in NT Daily Article
(Posted 1/20/2011)
Daniel Piers (LARC Alumnus #52)
was interviewed for an article "Student gamers devote time to creative outlet"
in the NT Daily today. His picture appears in the
print version
but unfortunately not in the online version.
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Ian Parberry on Program Committee for FDG 2011
(Posted 1/19/2011)
LARC Director
Ian Parberry
is a member of the Program Committee for FDG 2011,
the 6th International Conference on the Foundations of Digital Games,
a focal point for academic efforts in all areas of research
and education involving games, game technologies, gameplay and game design. FDG 2011 will be held
June 28-July 1, 2011 in Bordeaux, France.
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Ian Parberry on Program Committee for PCGames 2011
(Posted 1/19/2011)
LARC Director
Ian Parberry
is a member of the Program Committee for PCGames 2011,
the Second International Workshop on Procedural Content Generation in Games,
to be held on June 28, 2011, co-located with FDG 2011.
This workshop focuses on advancing the state of the art in computational techniques for creating content for computer games.
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Alumnus #27: Lynn Duke Releases Helmet Hero
(Posted 1/7/2011)
Lynn Duke's new iphone game
Helmet Hero
appeared in the App Store today.
Lynn Duke is LARC Alumnus #27.
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Alumnus #53: Douglas Manton at Zynga
(Posted 1/7/2011)
Douglas Manton worked as a game programmer intern at
Bonfire Studios in Summer 2010.
Bonfire studios became part of Zynga in Fall 2010.
Douglas started full time there in Spring 2011.
He is LARC Alumnus #53.
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Alumnus #44: Joe Scheinberg Visits LARC
(Posted 1/7/2011)
Joe Scheinberg
(LARC Alumnus #44) visited LARC on December 16, 2010.
Joe just returned from 3 months at Treyarch (Activision), where he worked
on Call of Duty: Black Ops.
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Fall 2010 Game Demos Posted
(Posted 1/3/2011)
Game demos from
CSCE 4210/5250
(Game Programming 1/Intro to Game Programming)
for Fall 2010
are now
available online. Some of them will really knock your socks off!
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