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Posted 2012

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Jason West in Game Informer Article

(Posted 5/25/2012) Jason West, LARC Alumnus #6, was interviewed in a Game Informer Article on May 24, 2012. Jason and his colleague Vince Zampella are targets of a lawsuit brought by their former employer, Activision. We wish Jason and Vince the best of luck.
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Spring 2011 SETE Evaluations Now Available

(Posted 5/23/2012) Ian Parberry's teaching evaluations from the SETE survey for his Spring 2012 classes, including both scores and comments, are now available.
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Ian Parberry Speaks at Sid Meier's Game Design Boot Camp

(Posted 5/22/2012) Ian Parberry gave a talk "What does Computer Science Bring to the Art and Design of Game Development" at Sid Meier's Game Design Boot Camp held at the University of Michigan in May 2012.
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Tim Roden in the News

(Posted 5/22/2012) LARC Alumnus Dr. Timothy Roden was featured in an article Riding the Gaming Trend on TMCNet.com on May 9, 2012. Tim is now the chairman of the Computer Science Department at Angelo State University. According to the article, their computer science program now boasts the highest per capita undergraduate enrollment of any state university in Texas due to Tim's game development program. Tim received his PhD under Ian Parberry in 2005 with a thesis entitled "Procedural Content Creation and Technologies for 3D Graphics Applications and Games".
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LARC Technical Report #1 for 2012 Published

(Posted 5/22/2012) LARC Technical Report LARC-2012-01 is "Real-time Rendering of Burning Solid Objects in Video Games", by Dhanyu Amarasinghe and Ian Parberry. More information is available on the Fire 3 Webpage.
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Jason West Receives Distinguished Alumnus Award

(Posted 4/22/2012) Jason West received UNT's Distinguished Alumni Award in a presentation dinner on April 20, 2012. One of the founding LARC members in 1993, Jason became LARC Alumnus #6 in 1996. He is widely known as the co-founder of the Call of Duty game franchise.
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Ian Parberry Announces New Book Project

(Posted 4/16/2012) LARC Director Ian Parberry announced the signing of a contract with AK Peters Publishers (an Imprint of CRC Press, a member of the Taylor & Francis Publishing Group, an Informa Business) for a new book entitled Introduction to Game Physics with Box2D, to be published in 2013. See the Supplementary Material for the book as it takes shape.
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Dhanyu Amarasinghe Passes PhD Proposal

(Posted 4/16/2012) Dhanyu Amarasinghe passed his PhD Proposal examination on Friday, April 13. His PhD Committee, consists of Drs. Ian Parberry (adviser and committee chair), Robert Akl, Robert Renka, and Armin Mikler.
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Jason West to Receive Distinguished Alumnus Award

(Posted 4/2/2012) Jason West is to receive UNT's Distinguished Alumni Award in a presentation dinner on April 20, 2012. First presented in 1965, this is the university's most prestigious award. It is given to individuals who have achieved prominence in their profession, thereby reflecting a positive image of UNT. One of the founding LARC members in 1993, Jason became LARC Alumnus #6RC alumnus in 1996. He is widely known as the co-founder of the Call of Duty game franchise.
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Josh Taylor Passes PhD Proposal

(Posted 4/2/2012) Josh Taylor passed his PhD Proposal examination on Wednesday, March 28. His PhD Committee, consists of Drs. Ian Parberry (adviser and committee chair), Robert Akl, Robert Renka, and Armin Mikler.
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LARC Alumnus Greg Vanderpool Joins Gearbox Software

(Posted 2/27/2012) Greg Vanderpool became a game programmer at Gearbox Software in Plano, TX in 2012. He becomes LARC Alumnus #60 to join the game industry.
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Fall 2011 Game Demos Posted

(Posted 1/11/2012) Game demos from CSCE 4210/5250 (Game Programming 1/Intro to Game Programming) for Fall 2011 are now available online. Some of them will really knock your socks off!
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Josh Taylor Passes Research Readiness Exam

(Posted 1/11/2012) Josh Taylor passed the PhD Research Readiness examination on 1/10/2012 with flying colors by giving a lecture on Procedural Content Generation to his PhD Committee, consisting of Drs. Ian Parberry (adviser and committee chair), Robert Akl, Robert Renka, and Armin Mikler.
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LARC Alumnus Works on Castleville

(Posted 11/9/2011) Chuck Flores, LARC Alumnus #38 was a game programmer for the Facebook game Castleville, launched this week by Zynga.
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Second Edition of 3D Math Primer Now Available

(Posted 11/9/2011) The Second Edition of Fletcher Dunn and Ian Parberry's book 3D Math Primer for Graphics and Game Development is now shipping from CRC Press and Amazon.com.
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Best Paper Award in GAMEON-NA 2011

(Posted 10/3/2011) PhD student Dhanyu Amarasinghe and Ian Parberry's paper "Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games", received the Best Paper Award at the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA), held in Troy, NY, September 2011.
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Kinect Donation

(Posted 9/21/2011) Larry Sullivan, Director of Engineering at Microsoft and alumnus of UNT's Department of Computer Science & Engineering, donated 10 Kinect sensors to LARC. These will be used by students in Ian Parberry's Game Programming classes, where students will learn how to use the Kinect SDK to add motion sense technology to their games.

Posted 2011

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New Blog

(Posted 9/21/2011) As of September 1, Ian Parberry and Fletcher Dunn are now sharing blog space at GameMath.com where they will post articles that expand and elaborate on the new Second Edition of their book 3D Math Primer for Graphics and Game Development. Ian Parberry has already posted some videos using a character from the book using a Kinect for motion capture.
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Spring 2011 SETE Evaluations Now Available

(Posted 8/6/2011) Ian Parberry's teaching evaluations from the SETE survey for his Spring 2011 classes, including both scores and comments, are now available.
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Paper in GAMEON-NA 2011

(Posted 9/6/2011) MS student Mary Yingst, LARC Research Associate Jennifer R. Alford, and Ian Parberry have a paper "Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning", Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA), pp. 27-34, Troy, NY September 2011.
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Paper in GAMEON-NA 2011

(Posted 9/6/2011) PhD student Joshua Taylor and Ian Parberry have a paper "Procedural Generation of Sokoban Levels", Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA), pp. 5-12, Troy, NY September 2011.
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Paper in GAMEON-NA 2011

(Posted 8/17/2011) PhD student Dhanyu Amarasinghe and Ian Parberry have a paper "Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games", Proceedings of the 6th International North American Conference on Intelligent Games and Simulation (GAMEON-NA), pp. 21-26, Troy, NY September 2011.
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Paper in ICEC 2011

(Posted 7/13/2011) PhD student Joshua Taylor and Ian Parberry have a paper "Randomness + Structure = Clutter: A Procedural Object Placement Generator Using Petri Nets", to appear in the Proceedings of the 10th International Conference on Entertainment Computing, Vancouver, Canada, October 2011.
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Panel presentation at PCGames 2011

(Posted 7/13/2011) Ian Parberry gave a presentation called "What Does the Art and Science of Procedural Content Generation Bring to Game Design? (And Vice-Versa)" in the panel session "Should Procedural Content Generation Change Game Design or Game Design Change Procedural Content Generation?" at the Second International Workshop on Procedural Content Generation in Games, Bordeaux, France, June 2011. See the video of the talk.
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Paper in PCGames 2011

(Posted 7/13/2011) PhD student Jon Doran and Ian Parberry's paper "A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs", on pp. 1-8 of the Proceedings of the Second International Workshop on Procedural Content Generation in Games, Bordeaux, France, June 2011. See the video of the talk.
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Paper in FDG 2011

(Posted 7/13/2011) PhD student Dhanyu Amarasinghe and Ian Parberry's paper "Towards Fast, Believable Real-Time Rendering of Burning Objects in Video Games" appears on pp. 256-258 of the Proceedings of the 2011 Foundations of Digital Games conference in Bordeaux, France, June 2011.
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LARC Alumnus Joins Gateway Gaming

(Posted 6/19/2011) Criss Martin became a game programmer at Gateway Gaming in Plano, TX in 2011. He becomes LARC Alumnus #59 to join the game industry.
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LARC Technical Report #5 for 2011 Published

(Posted 6/14/2011) LARC Technical Report LARC-2011-05 is "Very Fast Real-Time Ocean Wave Foam Rendering Using Halftoning", by Mary Yingst, Jennifer R. Alford, and Ian Parberry. More information is available on the Sea Foam Webpage.
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LARC Alumni on Star Wars Kinect Video at E3 2011

(Posted 6/6/2011) Terminal Reality presented a video preview for its upcoming Star Wars Kinect title at E3 2011. LARC Alumni Jayson Smith, Allen Bogue, Eric Fowler, Craig Reichard, Seth Hawkins, Nathan Peugh, and Dean Küsler are working on this project.
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LARC Technical Report #4 for 2011 Published

(Posted 6/3/2011) LARC Technical Report LARC-2011-04 is "Fast, Believable Real-time Rendering of Burning Low-Polygon Objects in Video Games", by Dhanyu Amarasinghe and Ian Parberry. More information is available on the Fire Reloaded Webpage.
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LARC Alumnus Jeremy Nunn Forms Modal Games

(Posted 5/27/2011) LARC Alumnus Jeremy Nunn has formed a game company called Modal Games in Colorado Springs, CO. Modal Games is the developer of The Amazing Brok, an upcoming title for Android and iPhone.
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LARC Alumnus Katina Ferguson Visits LARC

(Posted 5/18/2011) LARC Alumnus Katina Ferguson visited LARC on May 16, 2011. Katina became a content designer at Red Indigo in California in 2009.
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Spring 2011 Game Demos Posted

(Posted 5/16/2011) Game demos from CSCE 4210/5250 (Game Programming 2/3D Game Programming) for Spring 2011 are now available online. Some of them will really knock your socks off!
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LARC Alumni Join Bioware

(Posted 5/13/2011) LARC Alumni Carl Dieffenbach and Casey Westlund joined the QA team at Bioware in Austin, TX in May 2011. They are the 56th and 57th LARC alumni to join the game industry.
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Paper in PCGames 2011

(Posted 5/13/2011) PhD student Jon Doran and Ian Parberry have a paper "A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs", to appear in the Second International Workshop on Procedural Content Generation in Games, Bordeaux, France, June 2011.
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Paper in FDG 2011

(Posted 5/13/2011) PhD student Dhanyu Amarasinghe and Ian Parberry have a paper "Towards Fast, Believable Real-Time Rendering of Burning Objects in Video Games" to appear in the 2011 Foundations of Digital Games conference in Bordeaux, France, June 2011.
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Call of Duty Map Pack Due May 2011

(Posted 4/19/2011) Call of Duty: Black Ops map pack Escalation is due out on May 3. At last count 4 LARC alumni worked on Call of Duty: Black Ops, including Treyarch Director of Technology Cesar Stastny. See the preview.
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LARC Alumnus Eric Schatz Works on Uncharted 3

(Posted 4/19/2011) LARC Alumnus Eric Schatz created the Chateau multiplayer map for Uncharted 3 with Robert Cogburn, shown in this video at IGN. Eric is also working on the single-player version. More information about the multiplayer modes for Uncharted 3 is available at the PlayStation blog. Beta is scheduled for release on June 28.
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LARC Technical Report #3 for 2011 Published

(Posted 4/13/2011) LARC Technical Report LARC-2011-03 is "A Dharma of Video Game Science", by Ian Parberry. More information is available on the Dharma webpage.
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Zynga's Ben Belser Visits Class

(Posted 3/23/2011) Zynga's Ben Belser, University Relations Specialist, came to class on Monday 3/21/2011 to tell us about the awesome co-op, internship, and job opportunities at Zynga. Three LARC Alumni already hold jobs at Zynga.
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LARC Technical Report #2 for 2011 Published

(Posted 3/21/2011) LARC Technical Report LARC-2011-02 is "Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs", by Jon Doran and Ian Parberry. More information is available on the Quest Generation webpage.
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LARC Alumni Credits on 143 Games

(Posted 3/21/2011) LARC Alumni now have a total of 245 credits on 143 games since 1997, according to Moby Games. See the full list here, arranged by year here.
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2010 SETE Evaluations Now Available

(Posted 3/18/2011) Ian Parberry's teaching evaluations from the SETE survey for his 2010 classes, including both scores and comments, are now available.
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Lynn Duke in NT Daily Article

(Posted 3/11/2011) Lynn Duke, LARC Alumnus #28 is the subject of an article in the NT Daily about his success as an iphone app developer with AppZilla.
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Fletcher Dunn Joins Valve

(Posted 3/11/2011) Fletcher Dunn, LARC Alumnus #12 has joined Valve Software. He formerly worked as a game programmer at Disney Studios in Chicago and Terminal Reality in Texas.
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Chairs Meet at UT Arlington

(Posted 3/4/2011) Ian Parberry visited the Department of Computer Science and Engineering at UT Arlington in Texas on March 3, 2011 to meet with the chairs of CS and CSE Departments from UT Arlington, UT Dallas, and Southern Methodist University. Click on the thumbnail for a larger picture.
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Ian Parberry Visits Baylor University

(Posted 2/28/2011) Ian Parberry visited the Department of Computer Science at Baylor University in Waco, TX on February 25, 2011 and gave a talk "What Does the Art and Science of Video Game Development Bring to Computer Science Education and Research?" See a video version of the talk.
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LARC Technical Report #1 for 2011 Published

(Posted 2/24/2011) LARC Technical Report LARC-2011-01 is "Procedural Generation of Sokoban Levels", by Josh Taylor and Ian Parberry. More information is available on the Sokoban Generator webpage. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops.
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Chuck Flores Joins Zynga Dallas

(Posted 2/23/2011) Chuck Flores, LARC Alumnus #37 has joined Zynga Dallas (formerly Bonfire Studios) as a game programmer. He formerly worked as a game programmer at Barking Lizards 2005-2007, Paradigm Entertainment 2007-2008, and ihSoft 2008-2011.
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Ian Parberry Online Judge for Game Design Competition

(Posted 2/21/2011) Ian Parberry has been invited to serve as an online judge in the Game Design Competition of the Microsoft Imagine Cup 2011. The Game Design competition is a global challenge for students around the world to create a video game for PC, Xbox 360, Phone or even the web browser, and tests their ingenuity and creativity along with their technical skill and drive to showcase their talent in a setting outside the traditional academic space they're studying in. The two judging periods are March 10-24, and April 28-mid-May.
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Class Collaboration with Gallaudet

(Posted 2/8/2011) Students in Ian Parberry's Spring 2011 section of Game Programming 2 and 3D Game Programming are going to work with art students enrolled in one of Max Kazemzadeh's art classes at Gallaudet University in the nation's capital. Gallaudet University describes itself as the world leader in liberal education and career development for deaf and hard of hearing students. The two groups of students met for the first time in class on Monday, February 7, 2011 via Skype. Full information here.
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Call Of Duty Black Ops Zombies

(Posted 1/25/2011) Treyarch just released their Call of Duty: Black Ops - First Strike Trailer as a YouTube video. It includes 5 new maps and zombies. Cesar Stastny (LARC Alumnus #35) was Treyarch's Director of Technology for all Call of Duty Black Ops releases.
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Alumnus #52: Daniel Piers in NT Daily Article

(Posted 1/20/2011) Daniel Piers (LARC Alumnus #52) was interviewed for an article "Student gamers devote time to creative outlet" in the NT Daily today. His picture appears in the print version but unfortunately not in the online version.
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Ian Parberry on Program Committee for FDG 2011

(Posted 1/19/2011) LARC Director Ian Parberry is a member of the Program Committee for FDG 2011, the 6th International Conference on the Foundations of Digital Games, a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. FDG 2011 will be held June 28-July 1, 2011 in Bordeaux, France.
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Ian Parberry on Program Committee for PCGames 2011

(Posted 1/19/2011) LARC Director Ian Parberry is a member of the Program Committee for PCGames 2011, the Second International Workshop on Procedural Content Generation in Games, to be held on June 28, 2011, co-located with FDG 2011. This workshop focuses on advancing the state of the art in computational techniques for creating content for computer games.
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Alumnus #27: Lynn Duke Releases Helmet Hero

(Posted 1/7/2011) Lynn Duke's new iphone game Helmet Hero appeared in the App Store today. Lynn Duke is LARC Alumnus #27.
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Alumnus #53: Douglas Manton at Zynga

(Posted 1/7/2011) Douglas Manton worked as a game programmer intern at Bonfire Studios in Summer 2010. Bonfire studios became part of Zynga in Fall 2010. Douglas started full time there in Spring 2011. He is LARC Alumnus #53.
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Alumnus #44: Joe Scheinberg Visits LARC

(Posted 1/7/2011) Joe Scheinberg (LARC Alumnus #44) visited LARC on December 16, 2010. Joe just returned from 3 months at Treyarch (Activision), where he worked on Call of Duty: Black Ops.
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Fall 2010 Game Demos Posted

(Posted 1/3/2011) Game demos from CSCE 4210/5250 (Game Programming 1/Intro to Game Programming) for Fall 2010 are now available online. Some of them will really knock your socks off!

Posted 2010

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Ian Parberry Speaks on National Gaming Day

(Posted 11/15/2010) LARC Director Ian Parberry gave a talk "UNT LARC: Research and Education in Game Programming" at National Gaming Day 2010 at UNT's Willis Library on November 13, 2010. A video of his talk is available.
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LARC Technical Report #4 for 2010 Published

(Posted 10/25/2010) LARC Technical Report LARC-2010-04 is "Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games", by Dhanyu Amarasinghe and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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North Texan Article

(Posted 9/8/2010) An article about Ian Parberry and LARC highlighting the experience of three distinguished alumni, Chris Bream (LARC Alumnus #12), Cesar Stastny (LARC Alumnus #35), and Art Griffith (LARC Alumnus #32) appeared in the North Texan, Vol. 60, No. 3, Fall 2010.
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LARC Technical Report #3 Published

(Posted 6/23/2010) LARC Technical Report LARC-2010-03 is "Emergent Economies for Role Playing Games", by Jonathon Doran and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.

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Refereed Journal Publication Appeared

(Posted 6/21/2010) LARC PhD student Jon Doran's first refereed journal publication appeared in the June 2010 issue of IEEE Transactions on Computational Intelligence and AI in Games. The paper, "Controlled Procedural Terrain Generation Using Software Agents", coauthored with Ian Parberry, explores a controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints.
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Ian Parberry is Panelist on Audio Games

(Posted 5/28/2010) Ian Parberry was a panelist on "Audio Only Games as an Active Gaming Solution" with Ben Sawyer and David Warhol on May 27, 2010 at the 6th Annual Games for Health Conference, Boston, MA.
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Ian Parberry Gives Invited Talk on Audio Games

(Posted 5/21/2010) Ian Parberry gave a talk on audio games on May 25, 2010 at Game Accessibility Day at the 6th Annual Games for Health Conference, Boston, MA.
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LARC Technical Report #2 Published

(Posted 5/19/2010) LARC Technical Report LARC-2010-02 is "Towards Procedural Quest Generation: A Structural Analysis of RPG Quests", by Jonathon Doran and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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Ian Parberry and LARC Featured on UNT Home Page

(Posted 4/21/2010) LARC and Ian Parberry was featured on the UNT home page, which links to an article that quotes current students Jon Doran, Mary Yingst, and Daniel Piers, and LARC alumni Cesar Stasty, Art Griffith, and Lynn Duke.
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LARC Technical Report Series Inaugurated

(Posted 4/19/2010) LARC now has a Technical Report series. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation. The first is "Computerized Clutter: How to Make a Virtual Room Look Lived-in", by Joshua Taylor and Ian Parberry.
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Refereed Journal Publication Accepted

(Posted 4/14/2010) LARC PhD student Jon Doran has his first refereed journal publication accepted in IEEE Transactions on Computational Intelligence and AI in Games. The paper, "Controlled Procedural Terrain Generation Using Software Agents", coauthored with Ian Parberry, explores a controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints.
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Second Term as Interim Department Chair

(Posted 4/9/2010) Ian Parberry was named Interim Chair of UNT's Department of Computer Science and Engineering for a second year by the Dean of the College of Engineering, Costas Tsatsoulis. He will serve in this capacity until August 31, 2011.
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Ian Parberry and LARC in the NT Daily

(Posted 3/26/2010) Ian Parberry and LARC were featured in an article in the March 26, 2010 issue of the NT Daily.
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Refereed Journal Publication Accepted

(Posted 3/17/2010) Ian Parberry's paper "Challenges and Opportunities in the Design of Game Programming Classes for a Traditional Computer Science Curriculum" was accepted to the refereed journal Computer Game Education Review.
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Student Evaluations for CSCE 4210/5250

(Posted 1/13/2010) Student evaluations for Ian Parberry's CSCE 4210 (Game Programming 1) and CSCE 5250 (Intro to Game Programming) for Fall 2009 are now available. Also available, more teaching evaluations.

Posted 2009

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Ian Parberry and LARC Get Respect

(Posted 12/8/2009) Ian Parberry and LARC were mentioned in 2 paragraphs on page 2 of an article in the Fort Worth Weekly, December 2-8 issue, "Geeks Get Respect".
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PC Member for FDG 2010

(Posted 12/2/2009) Ian Parberry is serving as an at-large member of the Program Committee of the 5th International Conference on the Foundations of Digital Games, to be held in Monterey, CA on June 19-21, 2010.
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PC Member for Workshop on Procedural Content Generation

(Posted 12/2/2009) Ian Parberry is serving on the Program Committee of the Workshop on Procedural Content Generation in Games, to be held in Monterey, CA on June 18, 2010.
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Editor of Computer Game Education Review

(Posted 8/20/2009) Ian Parberry will serve on the Editorial Board of the journal Computer Game Education Review, published by A. K. Peters. CGER will be a peer-reviewed academic publication addressing issues that concern the teaching of game design and development that are of interest to faculty and institutions involved in the education and training of future game developers.
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Invited Speaker at IEEE MetroCon 2009

(Posted 8/18/2009) Ian Parberry gave a one-hour and 15 minute invited talk entitled "Education and Research in Game Programming at UNT's Laboratory for Recreational Computing" at IEEE MetroCon 2009 in Arlington, TX on August 17, 2009.
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Interim Department Chair

(Posted 7/25/2009) Ian Parberry was named Interim Chair of UNT's Department of Computer Science and Engineering by the Dean of the College of Engineering, Costas Tsatsoulis. He will serve in this capacity from September 1, 2009 to August 31, 2010.
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50th Alumnus in the Game Industry

(Posted 4/6/2009) With the news this month that Christopher Jantze landed a game programming job at Zynga developing games for Facebook and Myspace, LARC now has had 50 alumni get jobs in the game industry.
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Graduate Game Programming Class Approved by COE

(Posted 3/28/2009) The Graduate Curriculum Committee of UNT's College of Engineering approved a new graduate level class on Advanced Topics in Game Development, which must now go up to the University level Graduate Curriculum Committee.
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Graduate Track in Game Programming Approved

(Posted 2/25/2009) The Graduate Committee of UNT's Department of Computer Science & Engineering approved a Master's level track in game programming. Details of the track are available on the department's web page. The committee also approved a new graduate level class on Advanced Topics in Game Development, which must now go up to the College of Engineering Graduate Curriculum Committee.
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Ian Parberry Named MVP

(Posted 2/13/2009) Ian Parberry was named a Most Valuable Professional by Microsoft Corporation for the 6th consecutive year.
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Ian Parberry Named Associate Editor

(Posted 2/2/2009) LARC Director Ian Parberry was recently named Associate Editor of two new academic journals, Entertainment Computing and IEEE Transactions on Computational Intelligence and AI in Games.

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