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News About Ian Parberry and LARC

2016

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LARC Alumnus #70

(Posted 9/12/2016) Cassiee Latshaw became a game programmer intern at From the Future in August 2016. Cassiee is LARC Alumnus #70 working in the game industry.
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Timothy McMahan Completes His PhD

(Posted 7/28/2016) LARC member Timothy McMahan completed the requirements for the PhD in Computer Science and Engineering by successfully defending his dissertation "Real Time Assessment of a Video Game Player’s State of Mind Using Off-the-Shelf Electroencephalography" on July 28, 2016. Dr. McMahan's dissertation committee consisted of Drs. Parberry (chair), Parsons (Dept. of Psychology, Co-Major Professor), Akl, Mikler, and Renka.
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LARC Alumnus #68 and #69

(Posted 1/23/2016) Stephen Kenney and Zachary Corley became game programmers at From the Future in January 2016. Stephen is LARC Alumnus #68 and Zachary is LARC Alumnus #69 working in the game industry.

2015

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Best Paper at GAMEON 2015

(Posted 12/7/2015) "A Server-Side Framework for the Execution of Procedurally Generated Quests in an MMORPG", by Jonathon Doran and Ian Parberry was presented by Jon Doran at the 16th Annual European Conference on Simulation and AI in Computer Games (GAMEON 2015) in Amsterdam, The Netherlands, on December 3, 2015, where it received the Best Paper Award.
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Ian Parberry Named ACM Distinguished Scientist

(Posted 11/20/2015) Ian Parberry has been named an ACM Distinguished Scientist. The ACM Distinguished Member program, initiated in 2006, recognizes those members with at least 15 years of professional experience who have made significant accomplishments or achieved a significant impact on the computing field.
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GAMEON 2015 Paper Accepted

(Posted 10/9/2015) "A Server-Side Framework for the Execution of Procedurally Generated Quests in an MMORPG", by Jonathon Doran and Ian Parberry has been accepted to appear in the 16th Annual European Conference on Simulation and AI in Computer Games (GAMEON 2015), Amsterdam, The Netherlands, December 2015.
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Ian Parberry Now on DeviantArt

(Posted 9/4/2015) Ian Parberry now has a DeviantArt gallery where you can see and download examples of his computer generated artwork, including Terrain, Optical Illusions Ornamentation, ASCII Art, Ant Tracks, and Wang Tiling.
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Game Programming 1: Now with Active Learning

(Posted 9/3/2015) Ian Parberry's Game Programming 1 in Fall 2015 now features Active Learning. Students are divided into 4 weekly 1-hour lab sessions in which they get hands-on experience working with code under the expert eye of TA Curtis Chambers to reinforce the material covered in the weekly 2-hour lectures. Active Learning has been shown to increase retention and improve performance in STEM courses.
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New Computers Purchased

(Posted 9/3/2015) Funding from the Chair of UNT's Department of Computer Science & Engineering and the Dean of the College of Engineering allowed LARC to purchase 12 workstations, bringing the total to 24. All workstations now have an Intel Core i7-3930K CPU @ 3.2GHz (6-core, hyperthreaded) with 32GB of RAM, dual monitors, and NVidia GeForce GTX 660 video cards.
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Game Programming 1 Experiences Record Enrollment

(Posted 9/3/2015) Enrollment in Ian Parberry's Game Programming 1 class increased to 88 in Fall 2015. This is the largest class size experienced since its inception in 1993. Fall 2014 enrollment was 56 and Fall 2013 was 38.
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Timothy McMahan Presents Paper at ICAPD 2015

(Posted 7/21/2015) Timothy McMahan presented "Evaluating Player Task Engagement and Arousal Using Electroencephalography", by Timothy McMahan, Ian Parberry, and Thomas D. Parsons in July 2015 at the 3rd International Conference on Affective and Pleasurable Design in Las Vegas, Nevada.
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Paper Published in Algorithms

(Posted 7/22/2015) "Solving the (n2−1)-Puzzle with 83n3 Expected Moves" by Ian Parberry was published in Algorithms Vol. 8, No. 3, pp. 459-465, July 2015. More information is available here.
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Texture Design Tool Released

(Posted 7/3/2015) Biq, a platform-independent texture design tool based on modular bivariate quadratic functions is now available for use. An HTML 5 compliant browser is required. More information is available here.
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LARC Technical Report #5 for 2015 Published

(Posted 7/3/2015) LARC Technical Report LARC-2015-05 is "A Designer Centric Procedural Texture Generator Using Modular Bivariate Quadratic Functions", by Ian Parberry. More information, including supplementary images, source code, and a protype texture design tool, is available here.
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Timothy McMahan Presents Paper at FDG 2015

(Posted 7/3/2015) Timothy McMahan presented "Evaluating Electroencephalography Engagement Indices During Video Game Play", by Timothy McMahan, Ian Parberry, and Thomas D. Parsons on June 23, 2015 at FDG 2015, the Foundations of Digital Games Conference, Pacific Grove, CA, June 22-25, 2015.
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Joshua Taylor Presents Paper at FDG 2015

(Posted 7/3/2015) Joshua Taylor presented "Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test", by Joshua Taylor, Thomas D. Parsons, and Ian Parberry on June 25, 2015 at FDG 2015, the Foundations of Digital Games Conference, Pacific Grove, CA, June 22-25, 2015.
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Paper Accepted by Algorithms

(Posted 7/3/2015) "Solving the (n2−1)-Puzzle with 83n3 Expected Moves" by Ian Parberry was accepted for publication in Algorithms in June 2015. More information is available here.
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Paper Published in IEEE TCIAIG

(Posted 7/3/2015) Ian Parberry's paper "A Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions" appeared in IEEE Transactions on Computational Intelligence and AI in Games, Vol. 7, No. 2, pp. 200-203, June 2015. More information, including a flash animation that solves random configurations of the 15-puzzle, is available here.
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Josh Taylor's Graduation

(Posted 6/9/2015) Joshua Taylor had his PhD diploma conferred on him in a ceremony on May 15, 2015. His PhD adviser Ian Parberry was there to hood him and see him on his way.
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LARC Alumnus #67

(Posted 5/26/2015) Stephen Sanders became a game programmer at Boss Fight Entertainment in May 2015. Jake is now LARC Alumnus #67 working in the game industry.
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LARC Alumnus #66

(Posted 5/6/2015) Jake Singer became a game programmer at Robot Entertainment in May 2015. Jake is now LARC Alumnus #66 working in the game industry.
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Paper Published in JCGT

(Posted 5/5/2015) "Modeling Real-World Terrain with Exponentially Distributed Noise" by Ian Parberry has appeared in Journal of Computer Graphics Techniques Vol. 4, No. 2, pp. 1-9, May 2015. More information, including supplementary images, videos, and links to source code, is available here.
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FDG Paper Accepted

(Posted 4/6/2015) "Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test", by Joshua Taylor, Thomas D. Parsons, and Ian Parberry has been accepted to appear in FDG 2015, the Foundations of Digital Games Conference, Pacific Grove, CA, June 22-25, 2015.
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FDG Paper Accepted

(Posted 4/6/2015) "Evaluating Electroencephalography Engagement Indices During Video Game Play", by Timothy McMahan, Ian Parberry, and Thomas D. Parsons has been accepted to appear in FDG 2015, the Foundations of Digital Games Conference, Pacific Grove, CA, June 22-25, 2015.
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LARC Technical Report #4 for 2015 Published

(Posted 4/2/2015) LARC Technical Report LARC-2015-04 is "Neurogaming-based Classification of Player Experience Using Consumer-Grade Electroencephalography", by Thomas D. Parsons, Timothy McMahan, and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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Paper Published in Entertainment Computing

(Posted 4/1/2015) "Modality Specific Assessment of Video Game Player's Experience Using the Emotiv" by Timothy McMahan, Thomas D. Parsons, and Ian Parberry has appeared in Entertainment Computing, Vol. 7, pp. 1-6, March 2015. This marks PhD student Timothy McMahan's first refereed journal publication, and LARC Director Ian Parberry's first collaboration with Dr. Parsons, who is a member of UNT's Department of Psychology. A preliminary version of this paper was published as LARC Technical Report LARC-2014-03 in 2014.
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Paper Accepted by JCGT

(Posted 3/31/2015) "Modeling Real-World Terrain with Exponentially Distributed Noise" by Ian Parberry was accepted for publication in Journal of Computer Graphics Techniques in March 2015.
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Joshua Taylor Completes His PhD

(Posted 3/23/2015) LARC member Joshua Taylor completed the requirements for the PhD in Computer Science and Engineering by successfully defending his dissertation "The Procedural Generation of Interesting Sokoban Levels" on March 23, 2015. Dr. Taylor's dissertation committee consisted of Drs. Parberry (chair), Akl, Mikler, and Renka.
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Conference Paper Accepted

(Posted 3/7/2015) "Evaluating Player Task Engagement and Arousal using Electroencephalography", by Timothy McMahan, Ian Parberry, and Thomas D. Parsons, has been accepted to the 3rd International Conference on Affective and Pleasurable Design (Affiliated with the 6th International Conference on Applied Human Factors and Ergonomics), Las Vegas, NV, July 26-30, 2015.
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LARC Technical Report #3 for 2015 Published

(Posted 2/18/2015) LARC Technical Report LARC-2015-03 is "Evaluating Electroencephalography Engagement Indices During Video Game Play", by Timothy McMahan, Ian Parberry, and Thomas D. Parsons. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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Eric Bengfort Passes Research Readiness Test

(Posted 2/18/2015) Eric Bengfort, a PhD student under the direction of Ian Parberry, passed his Research Readiness Test on February 18, 2015. His PhD committee consists of Drs. Parberry (Chair), Renka, Tarau, and Mikler.
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LARC Technical Report #2 for 2015 Published

(Posted 2/12/2015) LARC Technical Report LARC-2015-02 is "Comparing Player Attention on Procedurally Generated vs. Hand Crafted Sokoban Levels with an Auditory Stroop Test", by Joshua Taylor, Thomas D. Parsons, and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Technical Report #1 for 2015 Published

(Posted 2/11/2015) LARC Technical Report LARC-2015-01 is "A Server-Side Framework for the Execution of Procedurally Generated Quests in an MMORPG", by Jonathon Doran and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Students use Unreal Engine 4

(Posted 2/11/2015) Students in Ian Parberry's CSCE 4220 class for Spring 2015 started using Unreal Engine 4 thanks to the Unreal Engine 4 Academic Program from Epic Games, which provides licenses for the full source code completely free of charge to the students.

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