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Alumnus #26: Eric Schatz Level on Jimmy Fallon
(Posted 12/14/2010)
Eric Schatz (LARC Alumnus #26)
designed the level of Uncharted 3 that was featured on
The
Jimmy Fallon Show.
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Alumnus #52: Daniel Piers Joins Terminal Reality
(Posted 12/3/2010)
Daniel Piers (LARC Alumnus #52)
has joined
Terminal Reality as a game programmer.
He will be there part-time until he graduates, then going to full time on graduation.
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Ian Parberry Speaks on National Gaming Day
(Posted 11/15/2010)
LARC Director Ian Parberry gave a talk
"UNT LARC: Research and Education in Game Programming"
at National Gaming Day 2010 at UNT's Willis Library on November 13, 2010.
A video of his talk is available.
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Alumnus #35: Cesar Stastny on Call of Duty Black Ops
(Posted 11/15/2010)
Kotaku reported that 5.6 million people bought Call of Duty: Black Ops
in the first 24 hours after being released on November 9, bringing in an
estimated $360 million.
Cesar Stastny (LARC Alumnus #35)
was Director of Technology for this game.
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LARC Technical Report #4 for 2010 Published
(Posted 10/25/2010)
LARC Technical Report
LARC-2010-04 is
"Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games", by
Dhanyu Amarasinghe and
Ian Parberry.
LARC Technical Reports
are preliminary versions of papers to be submitted or in review in refereed journals,
conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Alumni Release Def Jam RapStar
(Posted 10/5/2010)
Terminal Reality's game
Def Jam RapStar was released today.
LARC alumni
Joe Scheinberg
(LARC Alumnus #44)
Dean Kusler
(LARC Alumnus #34)
received credits on this game.
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LARC Alum Eric Schatz in Kotaku Video Clip
(Posted 9/24/2010)
Eric Schatz (LARC Alumnus #26)
is featured on a video
at Kotaku.com. Fast-forward to 2:10 to see him. Eric is a game designer at Naughty Dog
who worked on an official bundle of ModNation DLC: ModNation versions of heroes Nathan Drake and Sully
with a track that recreates the first game as a kart-racer.
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UNT LARC Art Alliance
(Posted 9/22/2010)
The
UNT LARC Art Alliance,
designed to bring together LARC game programming students with
art students via the world-wide web, launched today with a preliminary
agreement with students in an art class at Gallaudet College.
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North Texan Article
(Posted 9/8/2010)
An article about Ian Parberry
and LARC highlighting the experience of three distinguished alumni,
Chris Bream (LARC Alumnus #12),
Cesar Stastny (LARC Alumnus #35), and
Art Griffith (LARC Alumnus #32) appeared
in the North Texan,
Vol. 60, No. 3, Fall 2010.
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LARC Moves to 5th Location
(Posted 8/16/2010)
LARC moved to its 5th location in NTRP F204 in summer 2010. See the
slideshow of the move,
and the live LARC Cam.
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First Game Programming Certificates Awarded
(Posted 7/12/2010)
The first
Game Programming Certificates
were awarded to
5 students
at the end of spring semester, 2010.
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LARC Technical Report #3 Published
(Posted 6/23/2010)
LARC Technical Report
LARC-2010-03 is
"Emergent Economies for Role Playing Games", by
Jonathon Doran and
Ian Parberry.
LARC Technical Reports
are preliminary versions of papers to be submitted or in review in refereed journals,
conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Alumni Receive Accolade for E3 Rapstar Promotion
(Posted 6/22/2010)
Terminal Reality's game
Def Jam Rapstar
received an
accolade
for Best Promotion at E3 from Macworld.
Joe Scheinberg
(LARC Alumnus #44)
Dean Kusler
(LARC Alumnus #34)
received credits on this game.
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Refereed Journal Publication Appeared
(Posted 6/21/2010)
LARC PhD student
Jon Doran's first refereed journal publication appeared in
the June 2010 issue of IEEE Transactions on
Computational Intelligence and AI in Games.
The paper, "Controlled Procedural Terrain
Generation Using Software Agents", coauthored
with Ian Parberry,
explores a controllable system that
uses intelligent agents to generate terrain elevation heightmaps according to designer-defined
constraints.
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LARC Alum Gloria Kennickel Shares in IGN E3 Award for Rage
(Posted 6/18/2010)
Gloria Kennickel
(LARC Alumnus #43) worked on the rendering engine
for Rage, which received the
IGN Best of E3 Best Overall Game
Award.
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LARC Alum Fletcher Dunn Technical Director on Guilty Party
(Posted 6/18/2010)
LARC alumnus Fletcher Dunn
was Technical Director on Disney's Guilty Party
for the Wii, released by Wideload Games yesterday. Look for it on
the shelves on August 31.
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Ian Parberry is Panelist on Audio Games
(Posted 5/28/2010)
Ian Parberry
was a panelist on "Audio Only Games as an Active Gaming Solution" with Ben Sawyer and David Warhol on
May 27, 2010 at the 6th Annual
Games for Health Conference,
Boston, MA.
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Ian Parberry Gives Invited Talk on Audio Games
(Posted 5/28/2010)
Ian Parberry gave a talk on
audio games
on May 25, 2010
at
Game Accessibility Day
at the 6th Annual
Games for Health Conference,
Boston, MA.
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Alumnus #54: Vincent Liguori at Perpetual FX Creative
(Posted 5/20/2010)
LARC now has its 54th
alumnus
in the game industry:
Vincent Liguori accepted a game programming internship at
Perpetual FX Creative.
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Spring 2010 Game Demos Posted
(Posted 5/13/2010)
Game demos from
CSCE 4220/5260
(Game Programming 2/3D Game Programming)
for Spring 2010
are now
available online. Some of them will really knock your socks off!
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LARC Technical Report #2 Published
(Posted 5/19/2010)
LARC Technical Report
LARC-2010-02 is
"Towards Procedural Quest Generation: A Structural Analysis of RPG Quests", by
Jonathon Doran and
Ian Parberry.
LARC Technical Reports
are preliminary versions of papers to be submitted or in review in refereed journals,
conferences, and workshops. They are published online for fast dissemination and citation.
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Alumnus #53: Douglas Manton at Bonfire Studios
(Posted 5/4/2010)
LARC now has its 53rd
alumnus
in the game industry:
Douglas Manton accepted a game programming
position at Bonfire Studios.
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Alumnus #52: Daniel Piers at Vigil Games
(Posted 4/30/2010)
LARC now has its 52nd
alumnus
in the game industry:
Daniel Piers accepted a programming
internship at Vigil Games.
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Ian Parberry and LARC Featured on UNT Home Page
(Posted 4/21/2010)
LARC and Ian Parberry
was featured on the UNT home page, which
links to an article
that quotes current students Jon Doran, Mary Yingst,
and Daniel Piers, and LARC alumni Cesar Stasty,
Art Griffith, and Lynn Duke.
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LARC Technical Report Series Inaugurated
(Posted 4/19/2010)
LARC now has a Technical Report series.
LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals,
conferences, and workshops. They are published online for fast dissemination and citation.
The first is
"Computerized Clutter: How to Make a Virtual Room Look Lived-in", by Joshua Taylor and
Ian Parberry.
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Jon Doran Passes PhD Proposal
(Posted 4/16/2010)
Jon Doran
passed the next step on his way to graduation by passing his PhD dissertation proposal today.
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Jon Doran Gets Refereed Journal Publication
(Posted 4/14/2010)
LARC PhD student
Jon Doran has his first refereed journal publication accepted in
IEEE Transactions on Computational Intelligence and AI in Games">.
The paper, "Controlled Procedural Terrain
Generation Using Software Agents", coauthored
with LARC Director Ian Parberry,
explores a controllable system that
uses intelligent agents to generate terrain elevation heightmaps according to designer-defined
constraints.
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Ian Parberry and LARC in the NT Daily
(Posted 3/26/2010)
Ian Parberry and LARC
were featured in an article in the March 26, 2010
issue of the NT Daily.
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Refereed Journal Publication Accepted
(Posted 3/17/2010)
Ian Parberry's paper "Challenges and Opportunities in the Design of Game Programming
Classes for a Traditional Computer Science Curriculum" was accepted to the refereed journal
Computer Game Education Review"
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Angelo State in Top 10%
(Posted 3/1/2010)
Angelo State University is one of the 50 best undergraduate institutions in the U.S. and Canada to study game design,
according to The Princeton Review, one of America's most widely known education services and test preparation
companies. The game development program at Angelo State is run by
LARC Alumnus Dr. Tim Roden,
who received his PhD. in game programming from the Department of Computer Science & Engineering at the University
of North Texas in 2005.
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UNT LARC in Top 10%
(Posted 3/1/2010)
UNT LARC is one of the 50 best undergraduate institutions in the U.S. and Canada to study game design,
according to The Princeton Review, one of America's most widely known education services and test preparation
companies.
The Princeton Review developed its "Top 50 Undergraduate Game Design Programs" list - the first project
of its kind - in partnership with GamePro, one of the most respected brands in the video game industry,
reaching over 3 million gamers a month. Continued>>
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Alumnus Lynn Duke's Glow Painter Pro iPhone App
(Posted 2/25/2010)
Lynn Duke (Alumnus #27)
has an iPhone app called Glow
Painter Pro in the top 50 at the Apple store.
Lynn Duke was also mentioned 6 news items below on his appearance
on Spike TV about his work on the game Splosion Man for Twisted Pixel Games.
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Alumnus Fletcher Dunn
(Posted 2/24/2010)
Nintendo just announced the release of Disney's
Guilty Party
for the Wii.
LARC
Alumnus
Fletcher Dunn (coauthor with Ian Parberry
of 3D Math Primer for Graphics and Game Development), was programmer on this game.
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Alumnus Cesar Stastny
(Posted 1/15/2010)
LARC alumnus
Cesar Stastny
(Alumnus #35)
worked on the
Call of Duty: World at War Map Packs 1, 2, and 3 which took
the top 3 places for premium downloads on the
Playstation Network charts
for 2009.
Cesar is Director of Tools & Libraries at Treyarch (Activision).
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Student Evaluations for CSCE 4210/5250
(Posted 1/13/2010)
Student evaluations for Ian Parberry's
CSCE 4210 (Game Programming 1) and
CSCE 5250 (Intro to Game Programming)
for Fall 2009 are now available.
Also available, more teaching evaluations.
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Fall 2009 Game Demos Posted
(Posted 12/18/2009)
Game demos from
CSCE 4210/5252
(Game Programming 1/Intro to Game Programming)
for Fall 2009
are now
available online. Some of them will really knock your socks off! These are students fresh out of CS3
developing using C++ and DirectX for the first time.
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Alumnus Lynn Duke on Spike TV
(Posted 12/11/2009)
Lynn Duke (Alumnus #27)
is featured in a video
on Spike TV about his work on the game Splosion Man for Twisted Pixel Games.
Click here
and fast forward to minute 12:00.
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Fall 2009 Game Contest
(Posted 12/10/2009)
The Fall 2009 game contest was held in
CSCE 4210/5250
(Game Programming 1/Intro to Game Programming)
last night.
A big thanks to judges Ryan Monday,
Joe Scheinberg (Alumnus #44),
and Harold Myles (Alumnus #45),
from Terminal Realty,
and Byron Goodman
(Alumnus #22),
from Ihsoft for judging the contest. Special thanks to Ryan for raiding the swag closet at TR for awesome prizes!
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Ian Parberry and LARC Get Respect
(Posted 12/8/2009)
Ian Parberry and LARC were mentioned in 2 paragraphs
on page 2 of an article
in the Fort Worth Weekly, December 2-8 issue, "Geeks Get Respect">
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Dhanyu Amarasinghe Passes Research Readiness Test
(Posted 12/7/2009)
LARC PhD student Dhanyu Amarasinghe
passed his Research Readiness test on December 7. His next step is the research
proposal.
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PC Member for FDG 2010
(Posted 12/2/2009)
Ian Parberry is serving as an at-large member of the Program Committee of the
5th International Conference on the Foundations of Digital Games,
to be held in Monterey, CA on June 19-21, 2010.
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PC Member for Workshop on Procedural Content Generation
(Posted 12/2/2009)
Ian Parberry is serving on the Program Committee of the
Workshop on Procedural Content Generation in Games,
to be held in Monterey, CA on June 18, 2010.
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Alumnus Ryan Inselmann Employed by Bonfire Studios
(Posted 11/12/2009)
Ryan Inselmann
(Alumnus #46)
is now a game programmer at Bonfire Studios.
He was previously employed
as a game programmer at MumboJumbo and Spidermonk Entertainment.
His credits include Discovery! A Seek & Find Adventure (2008),
and Luxor: Quest for the Afterlife (2008).
See
our LARC alumni list for more information about
LARC alumni in the game industry.
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Jon Doran Passes Research Readiness Test
(Posted 11/6/2009)
LARC PhD student Jon Doran
passed his Research Readiness test on November 5. His next step is the research
proposal. Jon is already making progress on his research into procedural generation,
with two papers submitted to ACM and IEEE journals.
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Alumnus Joe Scheinberg Visits LARC
(Posted 10/26/2009)
LARC alumnus Joe Scheinberg
(Alumnus #44),
programmer at Terminal Reality, visited LARC on October 16, 2009. Joe worked on the
Ghostbusters team, and is shown here holding a signed copy of the Ghostbusters issue
of GameInformer.
See
our LARC alumni list for more information about
LARC alumni in the game industry.
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Alumnus Cesar Stastny Visits LARC
(Posted 9/25/2009)
LARC alumnus Cesar Stastny
(Alumnus #35),
Director of Technology at Treyarch (Activision) visited LARC on September 25, 2009
He attended the Game Development Research Group's
Friday research meeting bearing Call of Duty swag.
While at LARC he heard graduate students speak about
research projects currently underway at GDRG,
and gave his opinion and advice on the
game certificate curriculum.
See
our LARC alumni list for more information about
LARC alumni in the game industry.
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51st Alumnus in the Game Industry
(Posted 9/8/2009)
LARC's 51st student landed a job in the game industry! Katina Ferguson
accepted a position as content designer at Red Indigo in California. See
our LARC alumni list for more information about
LARC alumni in the game industry.
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LARC Alumnus Cesar Stastny
(Posted 4/10/2009)
LARC alumnus
Cesar Stastny released Call of Duty: World at War Map Pack 1 for the PC today.
Nazi Zombies are loose in the asylum!
Cesar is currently employed as Director of Tools & Libraries
at Treyarch (Activision).
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50th Alumnus in the Game Industry
(Posted 4/6/2009)
With the news this month that Christopher Jantze landed a game
programming job at Zynga
developing games for Facebook and Myspace,
LARC now has had 50 alumni
get jobs in the game industry.
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Graduate Game Programming Class Approved by COE
(Posted 3/28/2009)
The Graduate Curriculum Committee of UNT's
College
of Engineering approved
a new graduate level class on Advanced Topics
in Game Development, which must now go up to the
University level Graduate Curriculum Committee.
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Graduate Track in Game Programming Approved
(Posted 2/25/2009)
The Graduate Committee of UNT's Department
of Computer Science & Engineering approved a Master's level track in
game programming. Details of the track are available on the department's
web page.
The committee also approved a new graduate level class on Advanced Topics
in Game Development, which must now go up to the
College of Engineering Graduate Curriculum Committee.
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Ian Parberry Named Associate Editor
(Posted 2/2/2009)
LARC Director Ian Parberry
was recently named Associate Editor of two new academic journals,
Entertainment Computing
and IEEE Transactions on Computational Intelligence and AI in Games.
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LARC Team Writes Reviews for ICFGD 2009
(Posted 1/22/2009)
A team of graduate students consisting of John Doran, Joshua Taylor, Vincent Liguori, and
Faisal Rabbani held an evening revewing session in which they refereed 13 papers for
the 2009 International Conference on the Foundations of Game Development for content and style.
Graduate students in LARC participate in all aspects of research, including publishing
and refereeing.
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LARC Alum at Sony Online Entertainment
(Posted 1/16/2009) Art Griffith, LARC alumnus,
became a game programmer working on mobile games for Octopi Media Labs in 2004.
Octopi was recently pleased to announce that it is now officially
Sony Online Entertainment Tucson.
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