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LARC News Archive

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Alumnus #26: Eric Schatz Level on Jimmy Fallon

(Posted 12/14/2010) Eric Schatz (LARC Alumnus #26) designed the level of Uncharted 3 that was featured on The Jimmy Fallon Show.
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Alumnus #52: Daniel Piers Joins Terminal Reality

(Posted 12/3/2010) Daniel Piers (LARC Alumnus #52) has joined Terminal Reality as a game programmer. He will be there part-time until he graduates, then going to full time on graduation.
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Ian Parberry Speaks on National Gaming Day

(Posted 11/15/2010) LARC Director Ian Parberry gave a talk "UNT LARC: Research and Education in Game Programming" at National Gaming Day 2010 at UNT's Willis Library on November 13, 2010. A video of his talk is available.
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Alumnus #35: Cesar Stastny on Call of Duty Black Ops

(Posted 11/15/2010) Kotaku reported that 5.6 million people bought Call of Duty: Black Ops in the first 24 hours after being released on November 9, bringing in an estimated $360 million. Cesar Stastny (LARC Alumnus #35) was Director of Technology for this game.
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LARC Technical Report #4 for 2010 Published

(Posted 10/25/2010) LARC Technical Report LARC-2010-04 is "Towards Fast, Believable Real-time Rendering of Burning Objects in Video Games", by Dhanyu Amarasinghe and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Alumni Release Def Jam RapStar

(Posted 10/5/2010) Terminal Reality's game Def Jam RapStar was released today. LARC alumni Joe Scheinberg (LARC Alumnus #44) Dean Kusler (LARC Alumnus #34) received credits on this game.
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LARC Alum Eric Schatz in Kotaku Video Clip

(Posted 9/24/2010) Eric Schatz (LARC Alumnus #26) is featured on a video at Kotaku.com. Fast-forward to 2:10 to see him. Eric is a game designer at Naughty Dog who worked on an official bundle of ModNation DLC: ModNation versions of heroes Nathan Drake and Sully with a track that recreates the first game as a kart-racer.
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UNT LARC Art Alliance

(Posted 9/22/2010) The UNT LARC Art Alliance, designed to bring together LARC game programming students with art students via the world-wide web, launched today with a preliminary agreement with students in an art class at Gallaudet College.
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North Texan Article

(Posted 9/8/2010) An article about Ian Parberry and LARC highlighting the experience of three distinguished alumni, Chris Bream (LARC Alumnus #12), Cesar Stastny (LARC Alumnus #35), and Art Griffith (LARC Alumnus #32) appeared in the North Texan, Vol. 60, No. 3, Fall 2010.
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LARC Moves to 5th Location

(Posted 8/16/2010) LARC moved to its 5th location in NTRP F204 in summer 2010. See the slideshow of the move, and the live LARC Cam.
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First Game Programming Certificates Awarded

(Posted 7/12/2010) The first Game Programming Certificates were awarded to 5 students at the end of spring semester, 2010.
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LARC Technical Report #3 Published

(Posted 6/23/2010) LARC Technical Report LARC-2010-03 is "Emergent Economies for Role Playing Games", by Jonathon Doran and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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LARC Alumni Receive Accolade for E3 Rapstar Promotion

(Posted 6/22/2010) Terminal Reality's game Def Jam Rapstar received an accolade for Best Promotion at E3 from Macworld. Joe Scheinberg (LARC Alumnus #44) Dean Kusler (LARC Alumnus #34) received credits on this game.
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Refereed Journal Publication Appeared

(Posted 6/21/2010) LARC PhD student Jon Doran's first refereed journal publication appeared in the June 2010 issue of IEEE Transactions on Computational Intelligence and AI in Games. The paper, "Controlled Procedural Terrain Generation Using Software Agents", coauthored with Ian Parberry, explores a controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints.
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LARC Alum Gloria Kennickel Shares in IGN E3 Award for Rage

(Posted 6/18/2010) Gloria Kennickel (LARC Alumnus #43) worked on the rendering engine for Rage, which received the IGN Best of E3 Best Overall Game Award.
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LARC Alum Fletcher Dunn Technical Director on Guilty Party

(Posted 6/18/2010) LARC alumnus Fletcher Dunn was Technical Director on Disney's Guilty Party for the Wii, released by Wideload Games yesterday. Look for it on the shelves on August 31.
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Ian Parberry is Panelist on Audio Games

(Posted 5/28/2010) Ian Parberry was a panelist on "Audio Only Games as an Active Gaming Solution" with Ben Sawyer and David Warhol on May 27, 2010 at the 6th Annual Games for Health Conference, Boston, MA.
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Ian Parberry Gives Invited Talk on Audio Games

(Posted 5/28/2010) Ian Parberry gave a talk on audio games on May 25, 2010 at Game Accessibility Day at the 6th Annual Games for Health Conference, Boston, MA.
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Alumnus #54: Vincent Liguori at Perpetual FX Creative

(Posted 5/20/2010) LARC now has its 54th alumnus in the game industry: Vincent Liguori accepted a game programming internship at Perpetual FX Creative.
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Spring 2010 Game Demos Posted

(Posted 5/13/2010) Game demos from CSCE 4220/5260 (Game Programming 2/3D Game Programming) for Spring 2010 are now available online. Some of them will really knock your socks off!
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LARC Technical Report #2 Published

(Posted 5/19/2010) LARC Technical Report LARC-2010-02 is "Towards Procedural Quest Generation: A Structural Analysis of RPG Quests", by Jonathon Doran and Ian Parberry. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation.
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Alumnus #53: Douglas Manton at Bonfire Studios

(Posted 5/4/2010) LARC now has its 53rd alumnus in the game industry: Douglas Manton accepted a game programming position at Bonfire Studios.
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Alumnus #52: Daniel Piers at Vigil Games

(Posted 4/30/2010) LARC now has its 52nd alumnus in the game industry: Daniel Piers accepted a programming internship at Vigil Games.
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Ian Parberry and LARC Featured on UNT Home Page

(Posted 4/21/2010) LARC and Ian Parberry was featured on the UNT home page, which links to an article that quotes current students Jon Doran, Mary Yingst, and Daniel Piers, and LARC alumni Cesar Stasty, Art Griffith, and Lynn Duke.
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LARC Technical Report Series Inaugurated

(Posted 4/19/2010) LARC now has a Technical Report series. LARC Technical Reports are preliminary versions of papers to be submitted or in review in refereed journals, conferences, and workshops. They are published online for fast dissemination and citation. The first is "Computerized Clutter: How to Make a Virtual Room Look Lived-in", by Joshua Taylor and Ian Parberry.
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Jon Doran Passes PhD Proposal

(Posted 4/16/2010) Jon Doran passed the next step on his way to graduation by passing his PhD dissertation proposal today.
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Jon Doran Gets Refereed Journal Publication

(Posted 4/14/2010) LARC PhD student Jon Doran has his first refereed journal publication accepted in IEEE Transactions on Computational Intelligence and AI in Games">. The paper, "Controlled Procedural Terrain Generation Using Software Agents", coauthored with LARC Director Ian Parberry, explores a controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints.
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Ian Parberry and LARC in the NT Daily

(Posted 3/26/2010) Ian Parberry and LARC were featured in an article in the March 26, 2010 issue of the NT Daily.
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Refereed Journal Publication Accepted

(Posted 3/17/2010) Ian Parberry's paper "Challenges and Opportunities in the Design of Game Programming Classes for a Traditional Computer Science Curriculum" was accepted to the refereed journal Computer Game Education Review"
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Angelo State in Top 10%

(Posted 3/1/2010) Angelo State University is one of the 50 best undergraduate institutions in the U.S. and Canada to study game design, according to The Princeton Review, one of America's most widely known education services and test preparation companies. The game development program at Angelo State is run by LARC Alumnus Dr. Tim Roden, who received his PhD. in game programming from the Department of Computer Science & Engineering at the University of North Texas in 2005.
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UNT LARC in Top 10%

(Posted 3/1/2010) UNT LARC is one of the 50 best undergraduate institutions in the U.S. and Canada to study game design, according to The Princeton Review, one of America's most widely known education services and test preparation companies. The Princeton Review developed its "Top 50 Undergraduate Game Design Programs" list - the first project of its kind - in partnership with GamePro, one of the most respected brands in the video game industry, reaching over 3 million gamers a month. Continued>>
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Alumnus Lynn Duke's Glow Painter Pro iPhone App

(Posted 2/25/2010) Lynn Duke (Alumnus #27) has an iPhone app called Glow Painter Pro in the top 50 at the Apple store. Lynn Duke was also mentioned 6 news items below on his appearance on Spike TV about his work on the game Splosion Man for Twisted Pixel Games.
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Alumnus Fletcher Dunn

(Posted 2/24/2010) Nintendo just announced the release of Disney's Guilty Party for the Wii. LARC Alumnus Fletcher Dunn (coauthor with Ian Parberry of 3D Math Primer for Graphics and Game Development), was programmer on this game.
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Alumnus Cesar Stastny

(Posted 1/15/2010) LARC alumnus Cesar Stastny (Alumnus #35) worked on the Call of Duty: World at War Map Packs 1, 2, and 3 which took the top 3 places for premium downloads on the Playstation Network charts for 2009. Cesar is Director of Tools & Libraries at Treyarch (Activision).
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Student Evaluations for CSCE 4210/5250

(Posted 1/13/2010) Student evaluations for Ian Parberry's CSCE 4210 (Game Programming 1) and CSCE 5250 (Intro to Game Programming) for Fall 2009 are now available. Also available, more teaching evaluations.

Posted 2009

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Fall 2009 Game Demos Posted

(Posted 12/18/2009) Game demos from CSCE 4210/5252 (Game Programming 1/Intro to Game Programming) for Fall 2009 are now available online. Some of them will really knock your socks off! These are students fresh out of CS3 developing using C++ and DirectX for the first time.
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Alumnus Lynn Duke on Spike TV

(Posted 12/11/2009) Lynn Duke (Alumnus #27) is featured in a video on Spike TV about his work on the game Splosion Man for Twisted Pixel Games. Click here and fast forward to minute 12:00.
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Fall 2009 Game Contest

(Posted 12/10/2009) The Fall 2009 game contest was held in CSCE 4210/5250 (Game Programming 1/Intro to Game Programming) last night. A big thanks to judges Ryan Monday, Joe Scheinberg (Alumnus #44), and Harold Myles (Alumnus #45), from Terminal Realty, and Byron Goodman (Alumnus #22), from Ihsoft for judging the contest. Special thanks to Ryan for raiding the swag closet at TR for awesome prizes!
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Ian Parberry and LARC Get Respect

(Posted 12/8/2009) Ian Parberry and LARC were mentioned in 2 paragraphs on page 2 of an article in the Fort Worth Weekly, December 2-8 issue, "Geeks Get Respect">
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Dhanyu Amarasinghe Passes Research Readiness Test

(Posted 12/7/2009) LARC PhD student Dhanyu Amarasinghe passed his Research Readiness test on December 7. His next step is the research proposal.
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PC Member for FDG 2010

(Posted 12/2/2009) Ian Parberry is serving as an at-large member of the Program Committee of the 5th International Conference on the Foundations of Digital Games, to be held in Monterey, CA on June 19-21, 2010.
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PC Member for Workshop on Procedural Content Generation

(Posted 12/2/2009) Ian Parberry is serving on the Program Committee of the Workshop on Procedural Content Generation in Games, to be held in Monterey, CA on June 18, 2010.
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Alumnus Ryan Inselmann Employed by Bonfire Studios

(Posted 11/12/2009) Ryan Inselmann (Alumnus #46) is now a game programmer at Bonfire Studios. He was previously employed as a game programmer at MumboJumbo and Spidermonk Entertainment. His credits include Discovery! A Seek & Find Adventure (2008), and Luxor: Quest for the Afterlife (2008). See our LARC alumni list for more information about LARC alumni in the game industry.
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Jon Doran Passes Research Readiness Test

(Posted 11/6/2009) LARC PhD student Jon Doran passed his Research Readiness test on November 5. His next step is the research proposal. Jon is already making progress on his research into procedural generation, with two papers submitted to ACM and IEEE journals.
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Alumnus Joe Scheinberg Visits LARC

(Posted 10/26/2009) LARC alumnus Joe Scheinberg (Alumnus #44), programmer at Terminal Reality, visited LARC on October 16, 2009. Joe worked on the Ghostbusters team, and is shown here holding a signed copy of the Ghostbusters issue of GameInformer. See our LARC alumni list for more information about LARC alumni in the game industry.
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Alumnus Cesar Stastny Visits LARC

(Posted 9/25/2009) LARC alumnus Cesar Stastny (Alumnus #35), Director of Technology at Treyarch (Activision) visited LARC on September 25, 2009 He attended the Game Development Research Group's Friday research meeting bearing Call of Duty swag. While at LARC he heard graduate students speak about research projects currently underway at GDRG, and gave his opinion and advice on the game certificate curriculum. See our LARC alumni list for more information about LARC alumni in the game industry.
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51st Alumnus in the Game Industry

(Posted 9/8/2009) LARC's 51st student landed a job in the game industry! Katina Ferguson accepted a position as content designer at Red Indigo in California. See our LARC alumni list for more information about LARC alumni in the game industry.
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LARC Alumnus Cesar Stastny

(Posted 4/10/2009) LARC alumnus Cesar Stastny released Call of Duty: World at War Map Pack 1 for the PC today. Nazi Zombies are loose in the asylum! Cesar is currently employed as Director of Tools & Libraries at Treyarch (Activision).
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50th Alumnus in the Game Industry

(Posted 4/6/2009) With the news this month that Christopher Jantze landed a game programming job at Zynga developing games for Facebook and Myspace, LARC now has had 50 alumni get jobs in the game industry.
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Graduate Game Programming Class Approved by COE

(Posted 3/28/2009) The Graduate Curriculum Committee of UNT's College of Engineering approved a new graduate level class on Advanced Topics in Game Development, which must now go up to the University level Graduate Curriculum Committee.
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Graduate Track in Game Programming Approved

(Posted 2/25/2009) The Graduate Committee of UNT's Department of Computer Science & Engineering approved a Master's level track in game programming. Details of the track are available on the department's web page. The committee also approved a new graduate level class on Advanced Topics in Game Development, which must now go up to the College of Engineering Graduate Curriculum Committee.
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Ian Parberry Named Associate Editor

(Posted 2/2/2009) LARC Director Ian Parberry was recently named Associate Editor of two new academic journals, Entertainment Computing and IEEE Transactions on Computational Intelligence and AI in Games.
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LARC Team Writes Reviews for ICFGD 2009

(Posted 1/22/2009) A team of graduate students consisting of John Doran, Joshua Taylor, Vincent Liguori, and Faisal Rabbani held an evening revewing session in which they refereed 13 papers for the 2009 International Conference on the Foundations of Game Development for content and style. Graduate students in LARC participate in all aspects of research, including publishing and refereeing.
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LARC Alum at Sony Online Entertainment

(Posted 1/16/2009) Art Griffith, LARC alumnus, became a game programmer working on mobile games for Octopi Media Labs in 2004. Octopi was recently pleased to announce that it is now officially Sony Online Entertainment Tucson.
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